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The Resistance: Lurker Edition
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The Announcer
The Announcer

Jul-1-2017 09:19

Hello everyone. I’ll be hosting another game of Resistance, and I encourage all lurkers from the previous game(s) to come out and play! We’ll keep it simple with just gameplay and no story this time. And if you’ve never played before, feel free to jump right in, because we all need more imaginary problems to worry about. :)

The game takes place over a series of 5 "missions." The Resistance is trying to complete 3 missions successfully, while the spies are attempting to sabotage 3 missions. First one to 3 wins.

I will serve as game master. Once we get enough people to play (5-10 total), I will PM everyone their allegiance (either "Resistance" or "Spy"). If you are a "Spy," I will also PM you the names of your co-conspirators.

A "leader" will be chosen at random for the first mission. The leader has 2 important functions:
1) The leader will assign various "role" abilities to players. These are one-shot special powers a player can use to learn more information about someone.
2) The leader will assign players to the "team" for that mission.

Missions will have a varying number of players who are selected; the leader picks a team, then every player will vote on whether or not they approve the team by PMing me. Once all the votes are cast, I will post the voting results. If a majority approves the team, the mission starts. If not, the mission does not start, and the next player in line becomes the new "leader" for that round. This continues until either a mission is approved, or 5 consecutive mission teams are rejected (in which case the spies win automatically.)

Once a mission team is approved, those players will PM me their choice of action during that mission. Resistance players will ALWAYS choose to have the mission succeed by sending "Success," while spies have a choice: they can either elect to have the mission succeed (to throw off suspicion), or they can "Sabotage" the mission.

Replies

Sal Iva
Sal Iva
Little Monster

Jul-6-2017 18:54

Actually, I didn't think I was suggesting a division. I was merely stating how I look at and approach the game, just as several others have ALREADY done.

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Jul-6-2017 19:14

Sal, I was slapping myself on the wrist - not anyone else. :)

Honestly, my number one reason, Sal, for thinking you might possibly be a spy is because having read all of the Resistance threads, I don't remember you ever being a spy - so I'm thinking surely you *must* be a spy eventually, right? The odds have got be toppling over on the side of your turn as a spy coming round. :D

Zara Bande
Zara Bande
Bounty Hunter

Jul-7-2017 01:29

Ty - you have made a very good case for both Sindy and Aspen possibly being spies. I still think that this first mission will pass with three SUCCEED votes. But I'll be very interested to see what happens next ; )

Zara Bande
Zara Bande
Bounty Hunter

Jul-7-2017 01:54

And thanks Bela for explaining about voting on the mission team proposals. I hadn't realised that the five options to vote NO were reset with each mission. I'd thought we just had five for the entire game.

Sal Iva
Sal Iva
Little Monster

Jul-7-2017 06:49

Sindy, I am sorry if I misunderstood. But you didn't read back far enough. I was a spy the first time I played this game. I don't remember who all the players were, but Yeti was definitely in that game.

The Announcer
The Announcer

Jul-7-2017 07:27

Mission 1 Result:

Mission 1 consisting of Ty, Sindy, and Aspen was a SUCCESS.

The team members voted as follows:
???? SUCCESS
???? SUCCESS
???? SUCCESS

Sindy, leadership will now pass to you for the next mission.

Reminder of player order:
Sal Iva
Tyranomaster3
Sleuth Sindy
AspenK
Bela Talbot III
shell marple
Zara Bande
miss snopes

The Announcer
The Announcer

Jul-7-2017 07:27

Mission 2:

Mission 2 will consist of FOUR team members.

Sindy, the team leader, has been given two advantages to distribute to whomever she sees fit. They are:

KEEPING A CLOSE EYE ON YOU: Receiver of this card may look at one team member's action (Success/Sabotage) on a mission they are on, after the results of the mission are in.

NO CONFIDENCE: Receiver of this card can veto a successful vote on a mission proposal, causing it to fail and forcing leadership to move to the next player on the list.

Sindy, please assign these abilities when you're ready, and then propose a team. Keeping one ability for yourself is acceptable.

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Jul-7-2017 07:42

POWERS!!

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Jul-7-2017 07:42

Oops! Accidentally hit post...

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Jul-7-2017 07:47

OOH, POWERS!! I've never had powers before. :D

I'm going to give KEEPING A CLOSE EYE ON YOU to Sal. I'll keep NO CONFIDENCE for myself. Sal, I believe you're Resistance so this is my olive branch of trust to you. If you're a spy you'll have a hard time explaining why you don't want to use it when we all know you should. :)

I propose for my team Sal, Ty, myself and Aspen K.

Let the debate begin!

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