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The Resistance: Return to Paranoia
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The Announcer
The Announcer

Jan-20-2017 08:24

Hello everyone. It's been some time since we've had a game of Resistance, so I'll be hosting one (without story) for everyone to enjoy. If you've never played before, feel free to jump right into the world of uncertainty and lies. I promise lots of fun. :)

The game takes place over a series of 5 "missions." The Resistance is trying to complete 3 missions successfully, while the spies are attempting to sabotage 3 missions. First one to 3 wins.

I will serve as game master. Once we get enough people to play (5-10 total), I will PM everyone their allegiance (either "Resistance" or "Spy"). If you are a "Spy," I will also PM you the names of your co-conspirators.

A "leader" will be chosen at random for the first mission. The leader has 2 important functions:
1) The leader will assign various "role" abilities to players. These are one-shot special powers a player can use to learn more information about someone.
2) The leader will assign players to the "team" for that mission.

Missions will have a varying number of players who are selected; the leader picks a team, then every player will vote on whether or not they approve the team by PMing me. Once all the votes are cast, I will post the voting results. If a majority approves the team, the mission starts. If not, the mission does not start, and the next player in line becomes the new "leader" for that round. This continues until either a mission is approved, or 5 consecutive mission teams are rejected (in which case the spies win automatically.)

Once a mission team is approved, those players will PM me their choice of action during that mission. Resistance players will ALWAYS choose to have the mission succeed by sending "Success," while spies have a choice: they can either elect to have the mission succeed (to throw off suspicion), or they can "Sabotage" the mission.

Replies

Yeti Face
Yeti Face
Pinball Amateur

Jan-31-2017 03:34

If you don't think the resistance deserve you then you should definitely live true to your being a spy.

Cathy Rose
Cathy Rose
Lucky Stiff

Jan-31-2017 03:41

I can't switch.

You switch. Come on, why not add some twists to this formulaic game :)


Jintan
Jintan
Red-Nosed

Jan-31-2017 03:46

Hope you guys do well.

Yeti Face
Yeti Face
Pinball Amateur

Jan-31-2017 03:57

Didn't I explain a few posts ago how a resistance player could work for the spies? Anyhow, whilst you're obviously happy to send me on future missions I doubt the resistance will go for it.

Cathy Rose
Cathy Rose
Lucky Stiff

Jan-31-2017 04:00

So you will switch? :D

Yeti Face
Yeti Face
Pinball Amateur

Jan-31-2017 04:02

Of course. Send me on another mission and I promise I'll vote SUCCESS.

Cathy Rose
Cathy Rose
Lucky Stiff

Jan-31-2017 04:06

I'm still testing you out so it will be a while before I send you out on missions.

For now you can prove your new allegiance to me by gifting me the cards you receive next :)

*prepares beautiful thankyou stationery*



Lou Hoyle
Lou Hoyle
Babelfish

Jan-31-2017 06:16

Well played, the pieces are falling into place, ok resistance we are down 2 - 0, but it's not over yet, however we need to win the next 3 missions. Cathy congratulations on your vindication and thanks to Bella for her excellent play by using her card to out Yeti deception. Now on to the next mission.

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Jan-31-2017 06:17

Unless, Devi, as I'm beginning to suspect, you didn't put two - but three spies on your team. Now *that* would be quite a spy coup. But of course that couldn't possibly be. Any more than it could possibly be that a spy would out him/herself to a resistance player.

And now the power cards fall into the hands of a spy and so we will have absolutely no information to go on in this mission either - which makes me wonder if Autumnsprings didn't put three spies on her team.

Yeti Face
Yeti Face
Pinball Amateur

Jan-31-2017 06:49

I'm sorry Cathy, but if you can't trust me, I can't trust you.

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