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The Resistance: Return to Paranoia
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The Announcer
The Announcer

Jan-20-2017 08:24

Hello everyone. It's been some time since we've had a game of Resistance, so I'll be hosting one (without story) for everyone to enjoy. If you've never played before, feel free to jump right into the world of uncertainty and lies. I promise lots of fun. :)

The game takes place over a series of 5 "missions." The Resistance is trying to complete 3 missions successfully, while the spies are attempting to sabotage 3 missions. First one to 3 wins.

I will serve as game master. Once we get enough people to play (5-10 total), I will PM everyone their allegiance (either "Resistance" or "Spy"). If you are a "Spy," I will also PM you the names of your co-conspirators.

A "leader" will be chosen at random for the first mission. The leader has 2 important functions:
1) The leader will assign various "role" abilities to players. These are one-shot special powers a player can use to learn more information about someone.
2) The leader will assign players to the "team" for that mission.

Missions will have a varying number of players who are selected; the leader picks a team, then every player will vote on whether or not they approve the team by PMing me. Once all the votes are cast, I will post the voting results. If a majority approves the team, the mission starts. If not, the mission does not start, and the next player in line becomes the new "leader" for that round. This continues until either a mission is approved, or 5 consecutive mission teams are rejected (in which case the spies win automatically.)

Once a mission team is approved, those players will PM me their choice of action during that mission. Resistance players will ALWAYS choose to have the mission succeed by sending "Success," while spies have a choice: they can either elect to have the mission succeed (to throw off suspicion), or they can "Sabotage" the mission.

Replies

Yeti Face
Yeti Face
Pinball Amateur

Jan-24-2017 23:38

That's very noble of you. Though I am left to wonder why tirades were fine when you were launching them at me earlier. Do you just want to avoid incriminating yourself further?

Jintan
Jintan
Red-Nosed

Jan-25-2017 01:53

The rule about the 24 hours is kinda hard hearted but a little bit of fair, considering.

Autumnsprings
Autumnsprings
Con Artist

Jan-25-2017 03:33

Believe me if you had played with a certain detective it would not seem hard hearted at all. What's hard hearted is to keep 8 - 10 people waiting on your sorry ass for days. (Not *your* sorry ass Jintan. This other detective's sorry ass.)

And Cathy, I voted yes because you always vote yes on the first mission. At least you do if you're resistance. And Bela *probably* (I stress probably because only Bela can answer for sure) cord us because she's on the team. regardless of whether you're resistance or spy you want to be on the team. Resistance members because they know they are resistance which lowers the number of possible spies. And spies want to be on so they can either sabotage or misdirect. Again, this is only my interpretation of Bela's actions.

I have to agree with yeti. You seem to have a bit of a double standard when it comes to "tirades" and a somewhat fluid interpretation of "cold, hard facts."

Let me guess... Now I'm a spy?

Cathy Rose
Cathy Rose
Lucky Stiff

Jan-25-2017 04:18

I don't know if you're a spy, Autumn.

My definition of cold, hard facts isn't fluid. Cold, hard facts are whatever is posted on the board.

Example:

Yeti said he was a spy at the beginning of the game. Cold, hard fact.

Autumn said, in her last post, "I have to agree with Yeti". Cold, hard fact.

Also, why do you think that the resistance must always vote "yes" on the first proposed mission? What I've read about the game when I was brushing up on it actually advises to shoot down the first mission just to see how the voting goes.

And I'm sure you understand why I'm thinking out my votes, as you have also done in the past.

From Big Lucy's Birthday Bash:

"I'm sorry Announcer. But I want to make sure that my votes are well thought-out. I retract my approval of this team." - Autumn


Cold, hard fact.


Autumnsprings
Autumnsprings
Con Artist

Jan-25-2017 04:27

You're getting a bit defensive. Cold, hard fact.

Bela Talbot III
Bela Talbot III
Con Artist

Jan-25-2017 04:28

I love this game already; there was so much to read. :D

Um, so. (Like Autumn said,) I'm on this team, I'd definitely like to see it go forward. Moreover (I got *that* from you, Cathy :D), I get to be the team leader for a new mission now, and I get the Powers. :D Since I have a little time now, I'll also add that while I'm all for getting people to talk so that you have something to go on, you have been incredibly dogged pretty early on in the game. I don't know what to make of that yet; I prefer going by how people vote. Let's go Resistance!

Jintan
Jintan
Red-Nosed

Jan-25-2017 04:46

Actually, you don't always vote YES in the first mission not only because there are no reason not to or because it is the optimal play for everyone.

You can always vote and say NO just to bring the game into whatever line you want. But that sometimes has a backfire if the first mission is success. The first people who went into mission are half cleared, they say. That means a little bit suspicion to you and others you soft-allying.

Wait What? Did I explain why voting YES in the first mission is the best play? Why?? I am a spy right? lol

Cathy Rose
Cathy Rose
Lucky Stiff

Jan-25-2017 05:04

Sorry if I seem to be persistent or defensive. I'm just trying to put my logic face on, and I don't mean to be rude or disagreeable at all. Also no one was really talking, so I was trying to ask questions to see where everyone was standing and what their thoughts were so far.

This is also my first game, so everything just seems so incredibly difficult! I can understand that more experienced players would want to make it more interesting by taking risks, but I'm just a beginner at this and it just seems really complicated to me to add risks to it from the start.

Also, I really do love knowing what everyone is thinking and what their thought process is. It helps clarify mine, but in the future I will try to ask more nicely :)

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Jan-25-2017 07:24

I think it's great that you're reading the Sleuth resistance threads and educating yourself, Cathy Rose. And I'm glad you're enthusiastic about playing. Just remember, it's just a game where everyone's out to outfox, outwit and out-think everyone else and have a lot of fun in the process.

Lou Hoyle
Lou Hoyle
Babelfish

Jan-25-2017 07:36

Well Yeti I'll admit you had me fooled, thanks for providing me we the reason for claiming to be a spy, I'd been search for a reason a resistance member would claim to be a spy, honestly couldn't think of a single one except insanity, I hope it worked out the way you planned. And on another topic, Thank you so much for fixing the bar chat it was great fun last night.

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