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The Resistance: Return to Paranoia
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The Announcer
The Announcer

Jan-20-2017 08:24

Hello everyone. It's been some time since we've had a game of Resistance, so I'll be hosting one (without story) for everyone to enjoy. If you've never played before, feel free to jump right into the world of uncertainty and lies. I promise lots of fun. :)

The game takes place over a series of 5 "missions." The Resistance is trying to complete 3 missions successfully, while the spies are attempting to sabotage 3 missions. First one to 3 wins.

I will serve as game master. Once we get enough people to play (5-10 total), I will PM everyone their allegiance (either "Resistance" or "Spy"). If you are a "Spy," I will also PM you the names of your co-conspirators.

A "leader" will be chosen at random for the first mission. The leader has 2 important functions:
1) The leader will assign various "role" abilities to players. These are one-shot special powers a player can use to learn more information about someone.
2) The leader will assign players to the "team" for that mission.

Missions will have a varying number of players who are selected; the leader picks a team, then every player will vote on whether or not they approve the team by PMing me. Once all the votes are cast, I will post the voting results. If a majority approves the team, the mission starts. If not, the mission does not start, and the next player in line becomes the new "leader" for that round. This continues until either a mission is approved, or 5 consecutive mission teams are rejected (in which case the spies win automatically.)

Once a mission team is approved, those players will PM me their choice of action during that mission. Resistance players will ALWAYS choose to have the mission succeed by sending "Success," while spies have a choice: they can either elect to have the mission succeed (to throw off suspicion), or they can "Sabotage" the mission.

Replies

Jintan
Jintan
Red-Nosed

Jan-20-2017 20:29

I was quick reading and i didnt read, "varying numbers of players". So that answers my question.

And to my suggestion, you can ignore it. I am just a principled man that takes priority in balance in games like this. I am quite a fan of John Nash and his idea in game theory about equilibrium.



Bela Talbot III
Bela Talbot III
Con Artist

Jan-20-2017 23:07

I won't be able to log in very often during the next two weeks (which is roughly the length of a game of Resistance on the boards), but I want in. :D I won't be able to post a lot, but hey, Riza isn't playing, you *need* a silent player.

If the total number of people that sign up crosses 10, I'll gladly sit out and watch the mayhem unfold. Please.

Autumnsprings
Autumnsprings
Con Artist

Jan-21-2017 04:00

Yay Bela! :D

The Announcer
The Announcer

Jan-22-2017 14:24

There are eight players in this game: THREE spies and FIVE resistance operatives.

The mission details are as follows:
Mission 1: Three Team Members
Mission 2: Four Team Members
Mission 3: Four Team Members
Mission 4: Five Team Members**
Mission 5: Five Team Members

**This mission requires TWO sabotage votes for the mission to fail.

The player order is:
DevilishWings
Bela Talbot III
Sleuth Sindy
Lou Hoyle
Autumnsprings
Yeti Face
Cathy Rose
Jintan

I will now send out your allegiances via PM. DO NOT talk to ANYONE about this game outside of this thread.

The Announcer
The Announcer

Jan-22-2017 14:29

MISSION 1

DevilishWings is the leader for Mission 1.

Mission 1 will consist of THREE team members.

The first team leader has been given two advantages to distribute to whomever she sees fit. They are:

OPINION MAKER: Receiver of this card must vote first publicly whether or not to approve a mission for the rest of the game. Must be used immediately.

NO CONFIDENCE: Receiver of this card can veto a successful vote on a mission proposal, causing it to fail and forcing leadership to move to the next player on the list.

Devi, please assign these abilities when you’re ready. Keeping an ability for yourself is also acceptable.

Cathy Rose
Cathy Rose
Lucky Stiff

Jan-22-2017 15:04

3 spies and 5 resistance? Doesn't that make it easy for the spies to win?

Jintan
Jintan
Red-Nosed

Jan-22-2017 15:44

Yup kinda, and also the critical 4th game requires 2 spy. If a solo spy is in the mission, i think every spy in this scenario would not sabotage the mission until the 5th game. That would give them another winning move. I know the setup, the number of players and the number of mission is from the from real game and its kinda imbalance. But that makes the game fun.

Cathy Rose
Cathy Rose
Lucky Stiff

Jan-22-2017 16:08

:(

Yeti Face
Yeti Face
Pinball Amateur

Jan-22-2017 16:42

Thanks to the powers every round the spies rarely win, except when I'm on their side. The spies can count themselves lucky I'm on their team this round. Unfortunately The Announcer forgot to send me my list of co-conspirators, so I'm totally in the dark.

Secret_Squirrel
Secret_Squirrel
Safety Officer

Jan-22-2017 16:42

Good Luck everyone!

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