Sleuth Home - Message Boards - Message Board Game Room


0 0
Resistance: Sans Story
  <<First Page  |  <Previous Next>  |  Last Page>>  

Yeti Face
Yeti Face
Pinball Amateur

Sep-5-2016 00:51

So, with the Olympics and the AB game out of the way I'm now going to be hosting a round of The Resistance. The Announcer has a set of rules and information about the game here:

http://noir.playsleuth.com/map/cityhall/post.spy?id=37191

We need 5-10 players to sign up. Ideally you need to be able to log in and take your actions here at least once every 24 hours. If after 24 hours you haven't taken a required action, any other player will be able to call time on you, and your vote will be randomised. In the case of proposing a team your team proposal will automatically fail if time is called, with the exception of the final mission proposal before spies win by default.

Replies

Bela Talbot III
Bela Talbot III
Con Artist

Sep-13-2016 00:23

If we vote down five consecutive teams proposed for any mission, the spies win.

Ms Helen
Ms Helen
Con Artist

Sep-13-2016 01:08

Thanks Bela :)

Sal Iva
Sal Iva
Little Monster

Sep-13-2016 04:27

It was good to hear from you Joseph. How's the little one?

Bela, it was a coin toss for me between Sindy and Ms Helen. I think I know where you're coming from and gave that strong consideration, I just thought it was a good time to give Sindy a chance to come out of the shadows, as well as myslef. :)

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Sep-13-2016 06:38

That's all right Bela. I would prefer having Ms. Helen on the team as well. That's the typical resistance strategy - If you have a successful mission, you go with the same team and keep adding until someone sabotages a mission.

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Sep-13-2016 06:39

Helen, those are just the thoughts I could articulate. You should see the stuff rolling around in my head that I can't put into words. :)

Ms Helen
Ms Helen
Con Artist

Sep-13-2016 07:52

Welcome to my world :D

I've changed my mind quite a bit about this team. I think there's the possibility of a spy in it however I'm happy to be proved wrong so I'll say yes, even if it is sabotaged were still in a good position.

Yeti Face
Yeti Face
Pinball Amateur

Sep-13-2016 10:53

Mission 2 Team 2:

Bela YES
Molly NO
Sal YES
Devi YES
Riza NO
Sindy NO
Helen YES

YES: 4
NO: 3

The mission will be going ahead! Sal, Bela, and Sindy, please message me with your SUCCESS/SABOTAGE votes.

Yeti Face
Yeti Face
Pinball Amateur

Sep-14-2016 00:27

Mission 2 Result:

??? SUCCESS
??? SUCCESS
??? SABOTAGE

Whoever did the sabotage probably used fire.

Yeti Face
Yeti Face
Pinball Amateur

Sep-14-2016 00:31

Mission 3:

Bela
Molly
Sal
Devi <--
Riza
Sindy
Helen

Powers:

TAKE RESPONSIBILITY - Receiver of this card can take an ability away from another player, and give it to themselves. Does not override a power once its use has been declared.

ESTABLISH CONFIDENCE - The player who receives this will immediately and privately learn the allegiance of the power distributor via PM from me. The distributor can use the power on themselves should they wish.

That's right, in an exciting twist we've pulled the exact same powers from the previous round.

Devi, please assign powers and choose a team of three.

DevilishWings
DevilishWings
Charioteer

Sep-14-2016 00:52

I had a feeling it would go up in flames. Alrighty then. I'll keep the take responsibility card and establish confidence with Helen.

I also propose a team of myself, Sindy and Helen.

  <<First Page  |  <Previous Next>  |  Last Page>>  

[ You must login to reply ]