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The Resistance: Back to Basics
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The Announcer
The Announcer

Aug-1-2016 14:07

As Miss Hawkeye will be quite busy doing background work on the Olympics, this round of Resistance will return to its original format. There will be no story to accompany the missions, but everything else will work the same as usual.

The game takes place over a series of 5 "missions." The Resistance is trying to complete 3 missions successfully, while the spies are attempting to sabotage 3 missions. First one to 3 wins.

I will serve as game master. Once we get enough people to play (5-10 total), I will PM everyone their allegiance (either "Resistance" or "Spy"). If you are a "Spy," I will also PM you the names of your co-conspirators.

A "leader" will be chosen at random for the first mission. The leader has 2 important functions:
1) The leader will assign various "role" abilities to players. These are one-shot special powers a player can use to learn more information about someone.
2) The leader will assign players to the "team" for that mission.

Missions will have a varying number of players who are selected; the leader picks a team, then every player will vote on whether or not they approve the team by PMing me. Once all the votes are cast, I will post the voting results. If a majority approves the team, the mission starts. If not, the mission does not start, and the next player in line becomes the new "leader" for that round. This continues until either a mission is approved, or 5 consecutive mission teams are rejected (in which case the spies win automatically.)

Once a mission team is approved, those players will PM me their choice of action during that mission. Resistance players will ALWAYS choose to have the mission succeed by sending "Success," while spies have a choice: they can either elect to have the mission succeed (to throw off suspicion), or they can "Sabotage" the mission.

Replies

Joseph Zeo
Joseph Zeo
Tale Spinner

Aug-19-2016 17:24

Oh Bela, I know who you should give the NO CONFIDENCE card to - me!!

*walks away laughing and muttering to self*

Molly Maltese
Molly Maltese
Old Shoe

Aug-19-2016 18:38

No confidence needs to stay within the four of us. Strong leader as well.

Joseph Zeo
Joseph Zeo
Tale Spinner

Aug-19-2016 19:45

Are you SURE these are your four resistance members?
Muhahahaha~~~~

jroepel
jroepel
Con Artist

Aug-19-2016 20:02

Joseph????!!! How could you?

Joseph Zeo
Joseph Zeo
Tale Spinner

Aug-19-2016 20:46

I'm sorry, I didn't choose my affiliation. When I read it I was going, "not again!!"
Maybe it's because I mentioned on the previous game thread that I want to be on the same team as Yeti.

Bela Talbot III
Bela Talbot III
Con Artist

Aug-19-2016 21:38

I'm sorry for disappearing - I thought I'd be able to stay around to distribute the powers and pick a team, at least.

Tempting as it is to just pick a team of four Josephs and give her both powers, I think I'll pick a slightly different route and give jroepel the STRONG LEADER card and hold on to NO CONFIDENCE.

I propose a team consisting of DW, jroepel, Molly, and myself for the fourth mission.

If any of you three betray me, I will NEVER play the Resistance again! Until somebody sets up the next game, I mean. Sigh.

The Announcer
The Announcer

Aug-19-2016 21:55

Bela has chosen to give Justin her STRONG LEADER ability.

Bela has chosen to keep NO CONFIDENCE for herself.

---

Mission 4, Team 1

Team Leader: Bela
Team Proposal: Devi, Justin, Molly, Bela

It is now time for the players to vote to either approve or reject this mission proposal. When you do vote, please send me a PM stating "Mission 4, Team 1: YES/NO."

Yeti Face
Yeti Face
Pinball Amateur

Aug-20-2016 01:30

My fellow resistors, we can't allow this mission to go forwards. With two spies on it they will win the game! Vote NO, and let's put together a proper team.

DevilishWings
DevilishWings
Charioteer

Aug-20-2016 01:48

Oh shut up. We all know who the spies are now. Stop acting

Molly Maltese
Molly Maltese
Old Shoe

Aug-20-2016 04:11

I vote yes to this proposal

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