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The Resistance: Back to Basics
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The Announcer
The Announcer

Aug-1-2016 14:07

As Miss Hawkeye will be quite busy doing background work on the Olympics, this round of Resistance will return to its original format. There will be no story to accompany the missions, but everything else will work the same as usual.

The game takes place over a series of 5 "missions." The Resistance is trying to complete 3 missions successfully, while the spies are attempting to sabotage 3 missions. First one to 3 wins.

I will serve as game master. Once we get enough people to play (5-10 total), I will PM everyone their allegiance (either "Resistance" or "Spy"). If you are a "Spy," I will also PM you the names of your co-conspirators.

A "leader" will be chosen at random for the first mission. The leader has 2 important functions:
1) The leader will assign various "role" abilities to players. These are one-shot special powers a player can use to learn more information about someone.
2) The leader will assign players to the "team" for that mission.

Missions will have a varying number of players who are selected; the leader picks a team, then every player will vote on whether or not they approve the team by PMing me. Once all the votes are cast, I will post the voting results. If a majority approves the team, the mission starts. If not, the mission does not start, and the next player in line becomes the new "leader" for that round. This continues until either a mission is approved, or 5 consecutive mission teams are rejected (in which case the spies win automatically.)

Once a mission team is approved, those players will PM me their choice of action during that mission. Resistance players will ALWAYS choose to have the mission succeed by sending "Success," while spies have a choice: they can either elect to have the mission succeed (to throw off suspicion), or they can "Sabotage" the mission.

Replies

The Announcer
The Announcer

Aug-13-2016 17:54

Mission 2, Team 2 consisting of Molly, Joseph, and Justin was a FAILURE.

The team members voted as follows:
???? SUCCESS
???? SUCCESS
???? SABOTAGE

Joseph, leadership will now pass to you for the next mission.

Reminder of player order:
Yeti Face
DevilishWings
Sal Iva
Molly Maltese
Joseph Zeo
jreopel
Bela Talbot III

The Announcer
The Announcer

Aug-13-2016 18:39

Mission 3

Joseph is the leader for Mission 3.

Mission 3 will consist of THREE team members.

The team leader has been given two advantages to distribute to whomever he sees fit. They are:

OVERHEARD CONVERSATION: Owner of this card learns the allegiance of either the player above/below him/her on the player list via PM from the game master. (The player may share this information on the game board if they so wish, but is not required to tell the truth.)

STRONG LEADER: Whoever receives this can use it to immediately become the leader, taking leadership away from the current leader. This can only be used BEFORE the current leader has given out abilities or proposed a mission team.

Joseph, please assign these abilities when you're ready. Keeping an ability for yourself is also acceptable.

Molly Maltese
Molly Maltese
Old Shoe

Aug-13-2016 19:59

WHAT!!!

Sal Iva
Sal Iva
Little Monster

Aug-13-2016 20:11

To the members of the Resistance.

I tried to tell you that Bela and I are Resistance. I said there was at least one spy on this team. I said I would vote against this team and I did (as did Bela). In short, I tried to alert the other 2 Resistance members to vote this team down because it had to have a spy on it.

BUT NO! (in my best John Belushi voice).

Do as you please, but I now consider myself off the hook for my earler blunder.

Molly Maltese
Molly Maltese
Old Shoe

Aug-13-2016 20:26

My mind is scrabbling.. And Yeti don't you start in. First things first, that overheard conversation needs to be played tout de suite to confirm an allegiance. Every team we seem to have framed thus far has way too many question marks. We need to confirm resistance members and build a solid team WITH EVIDENCE as we can collect it (use of powers).

DevilishWings
DevilishWings
Charioteer

Aug-13-2016 20:51

And Yeti knew there was a spy. Look at how he worded that last message. I wanted to say something ladt night, but it was already too late for it to matter. Darn it.

Joseph Zeo
Joseph Zeo
Tale Spinner

Aug-13-2016 21:47

We need to clear our heads and stayed focused. These spies are spreading more lies than bunnies multiplying. I am holding onto Overheard Conversation. There's quite a few ppl I'd like to use it on, but apparently I can only use it on Molly or Justin. Luckily since one would verify the other, I am using it on Justin, since he is up next. If he checks out then he can have Strong leader, if not, I shall pass it to Devi, since she's the only person I am close to trusting right now. Announcer, is this arrangement okay? I am using both cards at the same time as you requested earlier in the game.

The Announcer
The Announcer

Aug-13-2016 22:07

You must assign STRONG LEADER now.

Bela Talbot III
Bela Talbot III
Con Artist

Aug-13-2016 22:10

Okay, you slandering slanderers, NOW what do you have to say about the "the three people voting down missions are the spies" theory? Huh?

I just really needed an "I told you so" moment. Now, what do we know? Either DW or Yeti is a spy, or both are. There may be one spy (or a max of two spies, since the third has to be either Yeti or DW) on the mission 2 team of Molly, Joseph and jroepel. Joseph, if that's the distribution you're going with, then based on what you say about jroepel, we'll have some information on the mission 2 team.

Bela Talbot III
Bela Talbot III
Con Artist

Aug-13-2016 22:19

Joseph, I think Dashing means you can't assign powers based on a set of conditions being fulfilled: first you assign all powers, then you find out stuff based on how you distributed the powers. We're going to be bratty about that...

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