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The Announcer
The Announcer

Aug-1-2016 14:07

As Miss Hawkeye will be quite busy doing background work on the Olympics, this round of Resistance will return to its original format. There will be no story to accompany the missions, but everything else will work the same as usual.

The game takes place over a series of 5 "missions." The Resistance is trying to complete 3 missions successfully, while the spies are attempting to sabotage 3 missions. First one to 3 wins.

I will serve as game master. Once we get enough people to play (5-10 total), I will PM everyone their allegiance (either "Resistance" or "Spy"). If you are a "Spy," I will also PM you the names of your co-conspirators.

A "leader" will be chosen at random for the first mission. The leader has 2 important functions:
1) The leader will assign various "role" abilities to players. These are one-shot special powers a player can use to learn more information about someone.
2) The leader will assign players to the "team" for that mission.

Missions will have a varying number of players who are selected; the leader picks a team, then every player will vote on whether or not they approve the team by PMing me. Once all the votes are cast, I will post the voting results. If a majority approves the team, the mission starts. If not, the mission does not start, and the next player in line becomes the new "leader" for that round. This continues until either a mission is approved, or 5 consecutive mission teams are rejected (in which case the spies win automatically.)

Once a mission team is approved, those players will PM me their choice of action during that mission. Resistance players will ALWAYS choose to have the mission succeed by sending "Success," while spies have a choice: they can either elect to have the mission succeed (to throw off suspicion), or they can "Sabotage" the mission.

Replies

DevilishWings
DevilishWings
Charioteer

Aug-6-2016 00:32

Well, two options seem viable. 1. He thinks everyone will believe him without question after the last round. 2. He wants everyone to think Sal is also a spy by colluding with him, setting Sal a trap like he tried to do me.

Molly Maltese
Molly Maltese
Old Shoe

Aug-6-2016 05:58

Ha, I'm no spy! I'm trying to think carefully simply because, well..its Yeti.

I don't think everyone is quick to believe Yeti, however in the first round I played with him in which I was a spy, he was resistance and I broke his poor heart...he DID have a similar mannerism in gameplay. So, logically speaking Yeti plays in much the same fashion whether he is Resistance or a Spy, based on my experience. Its because of this I'm having a hard time writing him off as a spy immediately.

No offense meant Devi, but in the scenario that Yeti outed your allegiance it would be a natural move for you to cover yourself as a spy by playing he-said, she-said with Yeti. As I said, I need a little bit more proof, but I'm also leery because I myself was able to masquerade for so long as Resistance when I was a spy in the last round I played. Being able to pull it off myself makes me cautious about other players because it can be done and immediately targeting the wrong folks right off the bat can have shocking consequences at crucial moments in the game. I hope you understand my trepidation and thoughtful rambling, y'all!

The Announcer
The Announcer

Aug-6-2016 06:56

The results of the vote on Yeti's MISSION 1 Proposal are in.

Yeti Proposed a team of
-Yeti
-Sal

This mission proposal has been REJECTED by a vote of 6-1. The votes are as follows:

Yeti Face NO
DevilishWings NO
Sal Iva YES
Molly Maltese NO
Joseph Zeo NO
jreopel NO
Bela Talbot III NO

Leadership has moved on to Devi. Devi, please propose a team of two people.

DevilishWings
DevilishWings
Charioteer

Aug-6-2016 07:47

What about the powers?

Bela Talbot III
Bela Talbot III
Con Artist

Aug-6-2016 08:02

Powers are only given to the team leader that proposes the first team for a mission; otherwise you'd have too many powers in play for the game to be, well, a game. Everybody would just vote down stuff and wait for the power cards.

DevilishWings
DevilishWings
Charioteer

Aug-6-2016 08:46

Nope. The other game had powers each round...

Yeti Face
Yeti Face
Pinball Amateur

Aug-6-2016 09:00

Sorry Devi, you only get the powers when a new round starts; we're still in the first round here. That's why I wanted my team to get shot down; I didn't want a confirmed spy getting access to the powers.

DevilishWings
DevilishWings
Charioteer

Aug-6-2016 09:24

I'm done talking to you, spy!

I propose a team of myself and Joseph.

The Announcer
The Announcer

Aug-6-2016 09:31

Mission 1, Team 2

Team Leader: Devi
Team Proposal: Devi and Joseph

It is now time for the players to vote to either approve or reject this mission proposal. When you do vote, please send me a PM stating "Mission 1, Team 2: YES/NO."

Please feel free to discuss.

Yeti Face
Yeti Face
Pinball Amateur

Aug-6-2016 10:28

Usually when a spy puts themselves on a team you know that the other person must be Resistance (as you don't want to wind up with two spies) but in this case, given Devi must be aware her team is going to be shot down, there's actually a chance that Joseph *is* a spy and she's pulling a double bluff. How annoying to not be able to draw information from that pick.

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