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The Resistance: Big Lucy's Birthday Bash
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The Announcer
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Jul-10-2016 17:33
One of the most prominent yet elusive people of Sleuthville, the legendary Big Lucy herself, is hitting a new milestone in life. While none are bold enough to inquire her age, rumors say this is a momentous occasion. The guest list is comprised of the most prominent and affluent people in Sleuthville and beyond.
However, some of Sleuthville's own working class have been invited-- not as guests, but as special operatives to patrol the event. They have been selected for their swiftness, skill, and intelligence. They will be entrusted with making sure that Big Lucy's Birthday Bash goes off without a hitch. But, as always, there are those who would rather see the event go down in flames.
A mere three minutes before the event is scheduled to start, the operatives are informed of an alarming development. There has been a breach within the ranks, and a number of spies have infiltrated the group! Having never seen each others' faces, there is no way to discern whose allegiance is true. The team has been compromised, but there is still a chance to save the evening.
The operatives' job this evening is to make sure Big Lucy's birthday celebration goes off without a hitch. If she is pleased at the end of the night, it is almost guaranteed that they will lead easy lives from thereon out. Whispers say Big Lucy may be more forgiving on her big day, but even she has her limits...
Will Big Lucy's birthday bash be a huge success, or will it succumb to the sabotage of the spies? Stay tuned to find out in this installment of The Resistance.
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Replies |
Autumnsprings
Con Artist
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Jul-13-2016 22:07
Autumn gets to the venue early to get acquainted with the space. It was a large ballroom with cathedral ceilings and huge pillars around the perimeter. Tucked into the edge of the ballroom were little nooks with luxurious couches and comfortable chairs covered in supple leather or soft fabrics. Lots of places to hide or to meet with someone to go over nefarious plans. Hmmmm. She tapped her chin thoughtfully.
She noticed there were balconies above the dance floor. Seeing the staircase tucked into a corner and curving around out of sight, she made her way to the upper floor. After walking around a bit she decided the upper floor would be too far from any action that may happen and went back to the main floor.
Finding a good spot to watch people without drawing attention to herself, she settled in to wait for the festivities to begin.
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Yeti Face
Pinball Amateur
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Jul-14-2016 00:43
That's right Autumn, you can carry on with regular communications. Just don't talk about this game outside of the thread. :)
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Autumnsprings
Con Artist
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Jul-14-2016 03:26
Thank you yeti. :)
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The Announcer
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Jul-14-2016 08:55
There are ten players in this game: FOUR spies, and SIX resistance operatives.
The mission details are as follows:
Mission 1: Three Team Members
Mission 2: Four Team Members
Mission 3: Four Team Members
Mission 4: Five Team Members**
Mission 5: Five Team Members
**This mission requires TWO sabotage votes for the mission to fail.
The player order is:
Joseph Zeo
Ms Helen
M. Lacrimosa
Keira Ann
Sleuth Sindy
DevilishWings
Sal Iva
jroepel
Yeti Face
Autumnsprings
I will now send out your allegiances via PM. DO NOT talk to ANYONE about this game outside of this thread.
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Autumnsprings
Con Artist
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Jul-14-2016 09:12
On yay! I'm really excited! I can't wait to see what the first mission will be!
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The Announcer
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Jul-14-2016 09:33
Mission 1: Chandelier Chaos
As the final guests trickle their way into the hall, an order is given for the doors to be shut. Music begins to play, and lights are directed toward the grand staircase, atop which where Big Lucy stands in an elegant black dress. Only her body up to her neck is illuminated; her face remains shrouded in darkness.
As she begins her descent, the music suddenly cuts out. Everyone looks at each other in confusion. Big Lucy freezes and swivels her head around, but says nothing. The only sound which can be heard above the nervous murmuring of the guests is a soft tinkling...
A high-pitched scream emerges from the crowd. "The chandelier!" a woman exclaims, pointing at the ornate fixture right above Big Lucy's head. It is precariously rocking from side to side.
Big Lucy's second-in-command, a burly giant, rushes up to Joseph Zeo. "Grab some of your people and save her!" he bellows.
Joseph Zeo is the leader for Mission 1.
Mission 1 will consist of THREE team members.
The first team leader has been given three advantages to distribute to whomever he sees fit. They are:
-NO CONFIDENCE: Receiver of this card can veto a successful vote on a mission proposal, causing it to fail and forcing leadership to move to the next player on the list.
-STRONG LEADER: Whoever receives this can use it to immediately become the leader, taking leadership away from the current leader. This can only be used BEFORE the current leader has given out abilities or proposed a mission team.
-OPINION MAKER: Receiver of this card must vote first publicly whether or not to approve a mission for the rest of the game. Must be used immediately.
Joseph, please assign these abilities when you're ready. Keeping an ability for yourself is also acceptable.
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Joseph Zeo
Tale Spinner
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Jul-14-2016 10:04
So, I am to go first *sweaty palms*... To be honest, I really have no idea how to play this game. Not 100% sure how all three abilities work either, but I'll just try as we play. Abilities assignments--
-NO CONFIDENCE: Marc Lacrimosa
-STRONG LEADER: Myself
-OPINION MAKER: Autumnsprings
The chandelier above Big Lucy's head precariously rocked from side to side. Joseph's heart jumped.
"Grab some of your people and save her!" Bruno yelled to Joseph. Zeo looked to those around him, who can he trust?
"Only myself, really," he murmured, but then he spotted Marc Lacrimosa and Autumnsprings, whom he hoped are reliable people.
"Marc, Autumn! Hurry, follow me!" Joseph called out. The three looked up the grand staircase.
(i realize everyone has to approve the team first, so i'll pause the action here)
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The Announcer
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Jul-14-2016 10:18
Joseph has chosen to keep STRONG LEADER for himself.
Joseph has chosen to give his NO CONFIDENCE ability to Marc.
Joseph has chosen to give his OPINION MAKER ability to Autumn. Autumn must vote on the boards for the rest of the game on whether or not to approve a mission proposal.
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Mission 1, Team 1
Team Leader: Joseph Zeo
Team Proposal: Joseph Zeo, M. Lacrimosa, Autumnsprings
It is now time for the players to vote to either approve or reject this mission proposal. When you do vote, please send me a PM stating "Mission 1, Team 1: YES/NO."
Please feel free to discuss.
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Autumnsprings
Con Artist
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Jul-14-2016 10:25
I approve!
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Autumnsprings
Con Artist
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Jul-14-2016 10:33
BTW, just to be clear, everyone else should vote via pm. I'm the only one who votes publicly unless someone else also gets an opinion maker card.
Didn't want to confuse anyone. Also Announcer, that is right correct? And I only good publicly on mission teams. Yes?
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