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useless features
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Fierrot
Fierrot

Jan-12-2005 07:14

Hi,

Regards the "pick locking", there are two useless features

1/ when you pick the lock of the "client" and obtain name of suspects that we already have from the introduction !

2/ when you pick the lock of a suspect which has no alibi, why is it still possible to ask to him whether he has an alibi ?



Replies

Reverend
Reverend

Jan-12-2005 08:14

I think you mean "lock picking." It only comes on before you talk to the suspect the first time. Sometimes the client will give you actually more names (as if you had used hypnosis). And the alibi-the question is still there because the question was never answered. It take a little more remembering, but it is more realistic.

reda
reda
Well-Connected

Jan-12-2005 23:35

in the case of alibi you know that this person has none so you can skip the question.

Fierrot
Fierrot

Jan-13-2005 01:57

reverend wrote "And the alibi-the question is still there because the question was never answered. It take a little more remembering, but it is more realistic. "

You are write but it is no more the case when you get suspect's names from "lock picking". So in this case, it is not realistic...

jstkdn
jstkdn
Well-Connected

Jan-13-2005 04:36

Fierrot, although meant well, I am glad you did not post this in newbies. As it would throw a lot of people off. And you would advise them against obtaining a very useful skill. In your statement number 1 you are definitely wrong in a lot of cases. In number 2 you are right, but it is an additional effort to remember.

Lock picking is useful for the reasons that Reda and Reverend explained.

A bunch of cases at stupendously and rediculously it is the only thing that stands between failing or completing the game. Even at lower levels then that. I sometimes during incredibly favours rely as a last result on having to interview witnesses, and the one question I need to have asked them less is very very welcome.

We have had the discussion realistic vs not realistic a few times in here. Always end up with the statement, there sure are a lot of murders, and a lot of detectives in this town to match reality in any way. :)

Make sure you keep using this skill, now you are not so experienced yet, but when you move up you definitely need it!!!!

Sleuth Admin
Sleuth Admin
Tale Spinner

Jan-13-2005 10:33

I would suggest you reconsider whether or not situation #2 is really useless.

Even taking #1 into account, Lock Picking is certainly one of the most useful skills in the game. As the others have pointed out, it gets relatively more useful at higher levels, because there is no way for a suspect to resist it's effects.

jstkdn
jstkdn
Well-Connected

Jan-13-2005 10:37

Yup next to research, lock picking rules!!! They are also skills you will have guarantee you can use it every game you play.

M. Zane
M. Zane

Jan-13-2005 12:33

you tell em jstkdn!

jstkdn
jstkdn
Well-Connected

Jan-13-2005 16:27

Nah I have to tell anyone. I also made some quick assumptions when I just started playing, didn't get terribly hurt, but it could have saved me time and quit cases.

Manfred Albrecht Freiherr von Richthofen
Manfred Albrecht Freiherr von Richthofen

Jan-13-2005 18:55

Don't take the research skill for granted. I was here before it was added, and man, the cases were much harder.

Fierrot
Fierrot

Jan-14-2005 07:41

Sorry if my comment was not well explained. It did not mean that the feature "lock picking" is useless, I said that I don't understand what is the purpose of using the "lock picking" on our client to find the same list of suspects that we already have (given in the introdcution of the case). I do agree with your arguments.

Moreover, I do prefer to use my brain but I pointed out a contradiction : in almost every case, once a information is obtained, you cannot ask it once again but in some cases, we can ask again a question (case of a suspect which has no alibi).

Let me finally say that I really think about the opportunity to suscribe to play the featured mysteries. This game is definitvely fine !

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