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Small Update Suggestions
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Yeti Face
Yeti Face
Pinball Amateur

May-13-2015 23:42

I've started work on the next update for Sleuth, and as promised it's going to be a content update. However, it's going to take a while before any of you see it, at least two months, potentially far longer than that.

Now I would hate to leave you all in the Sleuth wilderness, totally devoid of changes, so every one to two weeks I'll create an update from the suggestions you give here. An example of a small update (from the desk of Bela Talbot III) would be including your most recent fortune telling in the case file so long as you haven't discovered any new suspects since then.

Whilst this is going on I'll also fix up the small bugs lying around the game. For example, there's a certain accessory devouring fox that needs reining in, and possibly relocating. So don't worry about suggesting bug fixes here. Keep it to small things you'd like to see, or small annoyances you'd like changed.

Replies

Yeti Face
Yeti Face
Pinball Amateur

May-17-2015 10:11

Funnily enough I've actually dealt already with the double click issue - it's an update waiting in the sidelines to be reviewed by Ben. I didn't use a Javascript solution, but thank you for mentioning it - I hadn't considered it before.

I'm not sure there's a huge amount of need for keyboard short cuts though - with the tool bar on nearly every mystery page the navigating is already quite slick. I don't think they'd be hugely popular with the community either, as they'd remove some of the immersion from the game.


Jusmah
Jusmah

May-17-2015 14:55

Here's a medium effort suggestion, probably is already there and I don't know about it. Just like we have the fixer remove your FAs, have a school where you can get skill points back for removing a particular skill. Think of it like a post-graduate re-learning or Phd. I am sure many players, especially new ones, trained a skill as a newbie, but later regretted doing so, when they could have trained a better skill. Perhaps, you can put a max limit of 3-5 skills that can be removed, but for a partial refund and other considerable penalties.

Yeti Face
Yeti Face
Pinball Amateur

May-18-2015 02:46

That's certainly something that could be done, but it's possible to get over 10,000,000 million exp in a year. By which time you should be overflowing in skill points, with nothing to spend them on. So I'm leaning towards just having players work towards the skills they want, rather than reshuffling their current skills. Out and out forgetting a skill to learn another one doesn't quite chime with post graduate study either.

Jusmah
Jusmah

May-18-2015 05:42

One more. If a suspect dies, their name should automatically be ruled out from Detective's Notes.

Yeti Face
Yeti Face
Pinball Amateur

May-18-2015 06:57

I don't want to put you off, as it must seem like you're running up a brick wall with me, but having dead suspects automatically ruled out would class as the Detective Notes making a deduction, when all they're meant to do is record information.

Bela Talbot III
Bela Talbot III
Con Artist

May-18-2015 08:13

There is that "rule out suspect" button you can use when you find that a suspect died on you, so it might not happen automatically, but at least this way, you can do it yourself.

Ebony Villanueva
Ebony Villanueva
Nomad

May-19-2015 01:09

Well, if the dead suspect is automatically ruled out and they had a real alibi; later on, while matching PE, if they were already ruled out for being dead, we can't check any PE against them. That just makes it harder.

Detective Notes are already quite good enough.

Ebony Villanueva
Ebony Villanueva
Nomad

May-19-2015 01:38

Apparently I was mistaken. :) We can still check PE against someone even if they're ruled out.

Jusmah
Jusmah

May-19-2015 22:32

Whenever a suspect dies, the first thing I do is choose them in the detective notes and click Rule Out. I personally do it all the time. So I thought, since people will do it anyway, and will never be able to accuse a dead suspect, it'd make sense for the game to automatically set it as such, saving the player a couple of clicks.

Although, I am ok with all the suspect names showing up on PE, since not all PE belongs to the murderer.

Dreamcatcher
Dreamcatcher
Huntsman

May-24-2015 10:34

I would like to have something cool to spend my skill points on. In shades they have a necromancy skill where you can talk to dead people, maybe we could use our points to do that.



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