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Sleuth Admin
Sleuth Admin
Tale Spinner

Apr-25-2015 00:35

Our Friend YetiFace has been hard at work again improving Sleuth.

He's moved the icon toolbar around on the map page. More importantly, townie locations relevant to solving cases are now linked to each other with their own toolbar. So you shouldn't have to jump back to the map screen as often.

Yeti's working on a few other similar improvements that should help take a lot of the tedium out of Sleuth, and reduce the opportunities to make silly mistakes while you navigate.

Tell us what you think!

Replies

Yeti Face
Yeti Face
Pinball Amateur

Apr-29-2015 08:15

Now, onto Secret_Squirrel. Witness evidence isn't taken into account at all. I thought it over, and I figured by the time you're looking for witness evidence you've narrowed your suspects down to a (hopefully) small group of potential murderers, and if you manage to get the goods on one of those people then that's it, you've caught your murderer. If you need to refresh your mind on who your murderer is you can check the case file, but by and large you find the evidence, then immediately nab them. There's no need for more information to be taken down in the notes.

Oh, and when you ask a suspect about another suspect, that suspect is now ruled off their list - so you don't forget if you've already asked about someone.

As for pushing ruled out suspects to the bottom of the notes, yeah that could be done.

Yeti Face
Yeti Face
Pinball Amateur

Apr-29-2015 08:21

I think a tutorial would be quite a lot of work to set up. I can probably write out a help file for it, but I think when you all get to try playing a case using this system and see it evolve with every step you take you'll quickly understand what everything means and how it works. At the moment you're just getting snap shots rather than the fluid experience of using it yourselves.

Yeti Face
Yeti Face
Pinball Amateur

Apr-29-2015 09:45

Another solution to the alibi issue is that we could include an icon to the right of the career that makes it clear whether the alibi is real or false. For example a little tick or cross. Or else simply writing "(r)" or "(f)" so it uses up less space.

Vulkie3
Vulkie3
Haynes

Apr-29-2015 09:49

Sounds like a great plan Yeti - looking forward for an updated screenshot with that feature implemented :)

Yeti Face
Yeti Face
Pinball Amateur

Apr-29-2015 10:20

Here's before and after pictures for adding the (r)(f) extensions:

http://s2.postimg.org/8ypd23xcp/before_extension.png
http://s2.postimg.org/z5qjy2fmh/after_extension.png

They're a little unattractive, but easy enough to have in there if people want them.

Bela Talbot III
Bela Talbot III
Con Artist

Apr-29-2015 10:36

So many links. It obviously means that there's just that much work going into it, but there are so many links. The upside is this: I am getting used to the toolbar up there :D

Okay, all of it looks great. The "r/f" thing sounds good; it seems a lot like what you would write when you're taking quick notes. Maybe you should have it in caps, so that it's still clear. With the "real/fake" on the suspect's pages, it wouldn't be too hard to guess it in case you didn't know or something.

When does the 'crossing-out' difference in the pre-rule-out and the post-rule-out thing show? When you reload the page?

Oh, and a new tutorial might not be all that essential; a new player might be able to make sense of it right away since, unlike the oldies *wonders if she must brace for impact*, they won't be used to it being any other way. Plus, it'd be an easy case, and stuff that we picked up and learned to look for after a few hundred (thousand?) cases might be apparent to them when listed out on the helper. I don't know if I'm not seeing something, but they'll probably take to it right away.

Yeti Face
Yeti Face
Pinball Amateur

Apr-29-2015 12:09

http://s22.postimg.org/e9wv1qfi9/dead_suspects_and_reordered_rule_outs.png

There's an image showing a dead suspect (which Riza Hawkeye kindly pointed out I hadn't included a picture of, and if truth be told even thought about) with ruled out suspects pushed to the back of the list (SS's suggestion) and the ruled out suspect's borders being turned grey (Bela's suggestion).

Now to Bela, the crossing out difference occurs when you click the "Rule Out Suspects" button. Like when you select items to take from the agency locker.

Yeti Face
Yeti Face
Pinball Amateur

Apr-30-2015 05:51

http://s16.postimg.org/4rw6ypiz9/research_case.png

More features included here. One can now identify the client in the notes, all the evidence of the case is listed immediately below the "Detective's Notes:" title, and there's a "Research Case" button to the left of "Rule Out Suspects". Whether people approve of including the Research Case button is something I need to know.

Bela Talbot III
Bela Talbot III
Con Artist

May-1-2015 05:41

I like the having all the PE listed above the boxes, and the Research button.

Emer
Emer
Con Artist

May-1-2015 07:06

The Research button is fine and so is the f/r info. It's also good to have included the info on the dead suspect.

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