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The Resistance: Round Yeti
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Yeti Face
Yeti Face
Pinball Amateur

Sep-8-2014 10:51

After a period of absence, THE RESISTANCE has returned to the Sleuth boards with a healthy Yeti-flavoured taste.

For those unfamiliar, The Resistance is a social game of limited information. Players are split into two teams, one team being true members of the resistance, and the other being spies who have infiltrated the group. Over a course of five missions, resistance members aim to have three missions succeed, whereas spies aim to sabotage three of them. The only way for players to communicate with each other will be through this thread.

I'll post a detailed set of rules once the sign up process is over, but to give you an idea of how the game goes the first The Resistance thread on the Sleuth boards is here: http://noir.playsleuth.com/map/cityhall/post.spy?id=34582&first_record=302111

We'll need five to ten players in order to start the game. I'd like to keep this game flowing, so before putting your name down please make sure that to the best of your knowledge you'll be able to log in at least once a day for the next two weeks. You will not receive financial payment for playing THE RESISTANCE.

Sign up today!

Replies

Mac Kerrell
Mac Kerrell
Well-Connected

Sep-18-2014 20:46

I've read Lou Hoyle's deductions (brilliant reasoning by the way!) . Correct me if I'm wrong, but it irresponsible to send a mission out that is guaranteed to contain either one or two spies? Even a single spy guarantees failure, and it seems to me like the decent chance of catching one spy is outweighed by the likelihood of a second failed mission.

I'll follow the group's decision if we do proceed but I'm just not sure that this roster is the best approach. Even though I'm on it, I'm not 100% sure I understand the rationale for each of us being there.



Yeti Face
Yeti Face
Pinball Amateur

Sep-19-2014 00:51

Mission 3 Team 1

Soheir Hassan NO
DevilishWings YES
Turtledove YES
Lou Hoyle YES
Sal Iva YES
Mac Kerrell NO

YES: 4
NO: 2

The mission has been approved. Sal, Devi, Mac and Turtledove, please message me privately with your SUCCESS/SABOTAGE votes. Resistance members must vote for SUCCESS, but spies have the added option of voting SABOTAGE should they wish.

Soheir Hassan
Soheir Hassan
Sleuth About Town

Sep-19-2014 06:32

Mac, you won me over with that vote. That's exactly how I felt. Looks like it's out of our hands now, though. Good luck on the mission. I really hope you're not a spy because at this point I really need a second person to trust. :)

Lou Hoyle
Lou Hoyle
Babelfish

Sep-19-2014 09:03

Soheir what about Devi? correct me but didn't you confirm her as resistiance too?

Mac everything you said is true from a certain point of view. I did say that this is a risky play, but at least this spreads the risk to both teams and if the spies play it safe the resistiance gets the win. and the smart play for the spies would be to play it safe. And I get to pick the next team and I'm fairly confidient we will get a win or the spies will have to vote it down.

Lou Hoyle
Lou Hoyle
Babelfish

Sep-19-2014 09:08

Oh and because we had to choose four members for the team it was almost certain for us to assign a spy to the team, without knowing exactly who they were, we couldn't eliminate the chance or even lower the probability.

The only sure way to avoid making mistakes is to have no new ideas.

Soheir Hassan
Soheir Hassan
Sleuth About Town

Sep-19-2014 11:26

Yes, Lou, that's why I said 'second person to trust' to Mac - with Devi being the first. Are you nitpicking just a little? Is it because you know I'm Resistance? ;)

I don't expect this mission to succeed at all. In fact, I'll be very surprised if it does. And that's because the odds indicate that there's at least one spy involved, and they're free to sabotage the mission without it backfiring suspicion on them.

Remaining Resistance members, whomever you are, listen up: it's time to pay attention before the spies pull a fast one on us. Vote wisely. :)

Lou Hoyle
Lou Hoyle
Babelfish

Sep-19-2014 12:32

Soheir my apologies no I'm not trying to nitpick, I just didn't understand that you hadn't included yourself when you made the earlier, for what it's worth I will be suprisied if this mission is a not a failure, but I couldn't think of anything better given our circumstances, my hope is that both spies vote to sabotage that way we know both were on that team. For the record I'm believing you that Devi is resistiance and I'm looking forward to getting a better power card on the next round, hopefuly something that will reveal and alliance or at least hove they voted. I would say that as it stands at the moment the breaks have favored the spies.

Soheir Hassan
Soheir Hassan
Sleuth About Town

Sep-19-2014 19:52

Agreed. No apologies please, I was just kidding about the nitpicking. ;)

I don't know if anyone has played Mafia before - it's basically the face-to-face version of this (except the spies are able to kill of a Resistance member each round, lol). So the problem I'm having here is trying to read people without being able to SEE them - I can't study body language, shaky hands, exchanged glances or blushing, lying, red faces, hehee. I'm just trying to figure out how I'll be able to deduce that someone is a spy at all.

I'm going to start keeping a record of the votes and mission results to better keep a tab on everyone's behaviour; because this isn't working for me. Plus, as I've already demonstrated, my memory sucks, lol. :D

Good luck with your team, Lou. :)

Yeti Face
Yeti Face
Pinball Amateur

Sep-20-2014 15:35

Mission 3 Result:

Under the light of the moon Mac Kerrell and turtledove approach the Grand Theatre knowing that Countess "Hoot Owl" Xu was inside. Aware that the night was perhaps not the best time to catch a Hoot Owl, they'd set up a cunning plan. Sensing their approach using her villainy sixth sense Hoot Owl leapt from her hideaway underneath the stage. Hearing this, Devi walked out of the Stage Manager's room where she'd been waiting for the last few hours, both guns drawn.

Looking for an escape, and spying one, The Countess leapt from the stage and through a fire escape on the aisle, into the waiting hands of Sal Iva. The other three ran over and quickly the villain was subdued. Or rather, a very distressed looking actor had been who'd been having a cat nap under the stage. The real Countess was long gone.

??? SUCCESS
??? SUCCESS
??? SUCCESS
??? SABOTAGE

The mission has been sabotaged!

Resistance: 1
Spies: 2

Yeti Face
Yeti Face
Pinball Amateur

Sep-20-2014 15:52

Mission Four

Drusilla "The Bite" Spike was quite the mad villain. For instance, of all the places she could have picked to live in the world she choose New York. The worst of all the places. Never the less the Resistance must brave the journey there, as Drusilla is currently their only lead in a case that seems to be slipping ever more out of their hands.


Soheir Hassan
DevilishWings
Turtledove
Lou Hoyle <-
Sal Iva
Mac Kerrell

Lou Hoyle, please put together a team of three players for this mission. Your special power to keep for yourself, or to give to another to use:

OPINION MAKER: The player who this power is used on must post their YES/NO vote for mission proposals directly in the thread, rather than privately to me, for the rest of the game. This power must be used immediately rather than held.

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