Sleuth Home - Message Boards - Sleuth Talk


0 0
The Sensible Thing
  Next>  |  Last Page>>  

Parelle
Parelle

Aug-10-2011 12:48

Ages and ages and eons ago, I was Milady here. I decided to play again and couldn't get into that account, but found I had left this one - so here I am again.

I'm at the point that I stopped with my previous character: I can do Really Really Hard cases fairly well, but can get fouled up by not being to find all of the suspects (or motives, that was annoying). Going pass that, particularly without a second contact doesn't look like a pcnic.

I know the sensible thing to do is get Advanced Sweet Talking, but I'd rather not do the sensible thing all of the time (though even that can't exlain how I have Judge of Character. Sheesh - though mind you, heaven forbid I have basic Interrogation so I actually do use the skill). It is why I have advanced hair analysis though (I wish I had ponyed up the extra point for Thread. No one seems to drop hairs in my cases - the first day I got it, 1 out of 12 pieces of evidence was a hair.)

So, on the docket for my elusive 10 skill points:
Lockpicking
Hypotism (I'm already in their good books, so no worries on the political front)
Advanced Thread Analysis

Any suggestions? Arguments in favor of always doing the "right" thing?

Replies

Night Queen
Night Queen
Battered Shoe

Aug-10-2011 14:25

A successful sleuth needs to do everything smart: dress the part, get the skills, and get the contacts.

You are smart and charming, yet you dress like a tough gal. Sell your tough gear and purchase something to enhance your smarts and charms.

Work on getting a PE contact (physical evidence). That will help you, so keep doing favors. Once you get that contact, you can work on getting skills in identifying the other 3 types of evidence. Save getting the identify skill you need least based on your PE contact.

Definitely get Lockpicking. That skill will help you typically twice per case. That is real value. Also get Research if you don't already have it.

If you have other skill questions, you may pm me. Just copy and paste your skills so I can see your development. Before long, you will be able to do Stupendously Hard cases (and harder).

Happy Sleuthing! :)

Majysticus
Majysticus
Well-Connected

Aug-10-2011 18:59

And whatever you do...

Don't give up! :)

Parelle
Parelle

Aug-10-2011 21:43

...

I should check for favors before writing long posts. Change of plans:
I'm now a personal friend of el Shoemaker and also magically earned that 10th Skill point earlier than I thought.

So, wait 2 more points (which takes a couple days now) for Lockpicking, do the not so fun thing and get Advanced Sweet Talking, or pony up for Hypnotism?

Here's my present skill set:

Research
Intermediate Sweet Talking
Judge of Character
Interrogation
Advanced Rule Bending
Thread Analysis
Advanced Hair Analysis
Flirting


Parelle
Parelle

Aug-10-2011 21:46

And, I will fess up and admit that I'm exchanging gear as soon as I can - I had a suspect with a 94% chance of success clam on me.

Majysticus
Majysticus
Well-Connected

Aug-10-2011 22:11

Go for Advanced Sweet Talking.When that's settled,then go for Lock Picking.You don't need Hypnotism right now,it will be handy later on.

Lady Jas
Lady Jas
The Chosen One

Aug-10-2011 23:34

Well determine what you are having more trouble with and go for that one. If you find yourself having difficulty with suspects or townies clamming up on you, then I'd definitely go for a sweet talking or rule bending skills.

Its all just personal preference on the direction you want your character to go.

Parelle
Parelle

Aug-11-2011 05:53

I guess in the light of day I should have rephrased my question: Advanced Sweeet Talking is definitely sensible, but would either Lockpicking or Hypnothism help my problem and be more interesting?

Majysticus
Majysticus
Well-Connected

Aug-11-2011 07:18

Here are your choices,pick what you see would most likely assist you:

Hypnotism:Gives suspects a chance to remember any other suspects with motives.The benefit of this is that you may end up asking less suspects about people with motives,therefore saving yourself questions from other suspects.(Remember to always check with the Fortune Teller whether your suspects are all revealed or not.)

Lock Picking:There are times when suspects are not home.This ability lets you break into their house,grab a sandwich,pet their cat,and check their diary for either motives or their alibi.Benefit is that it saves you a question.

Advanced Sweet Talking:This increases your likelihood of Sweet Talking even further.The benefit is that the chances of unclamming your suspect is greatly enchanced.

Go with Sweet Talking,the last thing you need is your killer completely clammed up on you...

Androctonus
Androctonus
Well-Connected

Aug-11-2011 08:50

It all depends on what you think is your problem.
If the problem is to solve harder cases, you need to go for the more booring... - but if you think that it will be more interesting to go for a skill that will make your cases even harder to solve, I would go for something like underworld connection or surveillance, skills that are good, but mainly on cases much harder than the ones you probably is able to solve now :-P

Parelle
Parelle

Aug-11-2011 12:38

Thank you to you both :) I think I will go with Sweet Talking for now, but pick up one of the other two for my next set of points.

  Next>  |  Last Page>>  

[ You must login to reply ]