Sleuth Home - Message Boards - Sleuth Talk


0 0
Mystery Changes...
  <<First Page  |  <Previous  

Sleuth Admin
Sleuth Admin
Tale Spinner

Dec-16-2004 16:34

I've made a few changes to the structure of mysteries today that aren't very obvious. I'll let you figure out most of them. A few important things though.

1) The harder level mysteries are probably a little tougher than before. If you find yourself having troubles, you might want to move down a level for awhile.

2) The number of suspects is no longer static on ANY difficulty level.

3) If townspeople / shopkeepers know anything about the case, and the person they know about isn't already visible to you, they will now become visible. You will not automatically know their motive though. This should make the non-physical evidence contacts more important than they used to be.


Replies

bigdoc
bigdoc
Nomad

Dec-21-2004 08:22

I'm finding the favors at Inc hard are still too hard. everyone is clamming up - esp. the townies - with no more than one, and sometimes no questions. With more suspects (9) sharing alibis, having the clam rate so high makes it impossible to solve - and no way to 'drop down' a level on favors. I don't mind quitting occasionally, but seems too often now.

Majandra Belial
Majandra Belial

Dec-21-2004 11:15

Yeah, witnesses and shopkeepers have clammed up more often recently. I barely manage to solve cases, and I find that I lose money on quite a few through bribes.

reda
reda
Well-Connected

Dec-21-2004 14:13

after i was complaining first about the changes i want to be the first to say, sorry ben! its really ok. costs more money (FT) and time (more clicks) but i still manage to complete all my inc hard favors. dropped down a level in cases just to be on safe side, but i think it will be ok to go back to ridic. soon.
sorry for whining.

reda
reda
Well-Connected

Dec-21-2004 14:13

and still waiting for new items... will they come even though i dont whine anymore? ;)

Jojo
Jojo
Old Shoe

Dec-21-2004 14:34

I gave Ben a few ideas about new equipment. Maybe he'll take them into consideration.

Dr. Falco Maltese
Dr. Falco Maltese
Well-Connected

Dec-21-2004 14:49

Ben, so far so good. The changes aren't hurting us so much, except possibly the folks in the agency without as many skills and experience points and also on favors in hunts sometimes. :(

Phileas Fogg
Phileas Fogg
Well-Connected

Dec-21-2004 20:10

Re: 2) Well, since I just started here, having semi-random numbers of suspects just seems logical to me... :-)

giulianar
giulianar

Dec-21-2004 20:42

For those with little experience and skills I think the random suspects is a little much. maybe have a range between 5-8? For the beg and easy levels?

I have to play a little more to see how I feel for my character. I also didn't know about any of the changes especially in the fortune teller or townspeople.

cfmdec
cfmdec

Dec-22-2004 00:13

Thank you for elminating one click on the little jobs!

  <<First Page  |  <Previous  

[ You must login to reply ]