Elizabeth Greene
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Nov-27-2009 05:05
Hello, buddies!
Will anybody help me a little, please?
I want to know what are the benefits of creating an agency, and if I do create one, how do I pay rent, and to whom? (I'm not joking about the rent. To whom should I pay it?)
I saw that this game's really good. I enjoy sleuthing, and I hope you all do too.
Smile!
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Breitkat
Pinball Amateur
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Nov-27-2009 12:56
One other point:
Agencies take a LOT of money to run--anywhere from a couple hundred to two thousand dollars a day for rent. And you also have to have quite a chunk of change just to open the doors of the place to begin with--anywhere from around $10,000 to $100,000+.
Then there's the equipment. The equipment that's in the Agency Locker is usually supplied by the Directors of the Agency (ie.--YOU). That's anywhere from another couple thousand to $500,000+ extra (the better the stuff, the more expensive it is).
Then there's the money you put in the Safe to keep the Agency running. Most starting Agencies usually expect their agents to help contribute to the rent of the Agency, but the vast majority of that burden falls on the Directors (again, ie--you). And if you want your place to stay open for any length of time, you'll need to build up some money in your Safe (again, the more, the merrier).
I could keep going with Agency expenses, but I'm hopin' you get the point by now. If you don't have at LEAST $100,000 racked up in yer pocket, I wouldn't suggest opening your own place.
Again, just my opinion, but there's some numbers for you to consider.
Hope things go well for you. Good luck!! ;-)
Breit
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Fatima Blusch
Assistant Postman
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Nov-27-2009 20:31
All good advice here, but just want to say that from my perspective, you don't HAVE to fill the equipment locker right off the bat.
You can just throw your favor equipment in there as you collect it rather than selling it - if it's something you want/need. If it's something you already have, then by all means sell it. You certainly don't have to go out and buy a lot of equipment right off the bat to fill your equipment locker.
Sleuth Long and Prosper!
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