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Discussion on Ideas fromt eh HLI Ideas thread
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Secret_Squirrel
Secret_Squirrel
Safety Officer

Oct-27-2009 16:37

TAKE 2:

Anyone who wants to resume discussions on something I've had to clean up on the HLI thread, please feel free to discuss it here or make your own thread about the specific topic.

Anyway please feel free to discuss to your hearts content any particular idea that has been risen on the ideas thread.

PS I really liked Charlie's archnemesis idea.

Replies

Cordelia Falco
Cordelia Falco
Battered Shoe

Jan-25-2010 07:22

Agree totally with SS - the balance needs to be restored by making HN more useful.

I'll confess now that I chose HN (all those years ago...) because it said you couldn't get into Cairo because of the pirate blockade, and I couldn't see how having Trap Detection could get you past them. Not my brightest thinking, possibly!

And Turtledove, yeah, I'd like to know how many there are too.

ctown28
ctown28
Tireless Tiger

Jan-25-2010 08:51

I still stand by my Hostage Negotiation 100% and would take it again if I had to choose over. I have managed to get through the caves succesfully quite a few times.



Jesse Hunter
Jesse Hunter
Huntsman

Jan-27-2010 19:16


Oh, the Trap Detection vs Hostage Negotiation thing has come up again...

My clearest views on this can be found here:
http://noir.playsleuth.com/map/cityhall/post.spy?id=28454
and haven't changed much since then.

I personally do not think that Trap Detection should have anything taken away from it, or that those with it should have their gaming experiences altered for the worse, or even that Trap Detection be changed in any way.

I *would* like to see Hostage Negotiation made more useful in regards to Cairo. Specifically I would like to be able to somehow negotiate a new map (after failing one) by doing something right there in town, instead of having to travel the globe at a cost far higher than the pirates currently require from their victims. It doesn't have to be a handout, just something a bit cheaper than a fistful of skill points all those cases spent on a round trip to where-ever (not to mention the time consuming quest on the other end).

I don't expect any changes to the Sleuthetania (at least in regards to HN and TD - it'd still be nice to not lose a case in progress when she docks), since it is fully accessible long before one makes the trip to Shangri La. Similarly, most sleuths experience pirates early in the game - no call for change there (even though they're certainly tamer than they were in the days when most of us made the TN/HN choice). However since there is absolutely no way to experience the Cairo quest until after the choice is made, I for one would like a bit of leniency shown there.

Side note: I still see the pirates about as often as I did before I sided with the Steepers.

Joseph Zeo
Joseph Zeo
Tale Spinner

Jan-27-2010 20:11

I agree with ctown 100%. I love my HN skill, given speed and efficiency is what I look for as a villain/treasure hunter. The difficulty of navigating through the mazes without TD skill can be side stepped if we work our grey cells on it. I actually enjoy the challenge of going through the mazes not knowing where the traps could be. Being stopped and unable to proceed with my timed hunts due to pirates, on the other hand, is unforgivable... but then, that's just me :)

Jesse Hunter
Jesse Hunter
Huntsman

Jan-27-2010 20:30

I don't actually mind the mazes, just the cases and days that I lose when I have to completely redo a university quest from scratch.

V Buster
V Buster
Old Shoe

Jan-28-2010 04:38

I agree with SS that probably the best option re HN and TD is to add some new content that uses HN and makes it more useful/desirable.

The big problem I have with the selection of the two skills, (particularly for those of us who made the choice when the skills were first introduced) is that you have to make the choice before you have any real idea on what TD can help you with.

The sleuthetania helps there in that newer players may now have experienced the maze in the cargo hold before making a choice.

I'd also support a usable once only method of changing sides (Maybe as an optional reward on a featured mystery).

To make sure that only people who really wanted change use it, it would need to have some cost's. ie $500,000 + 1 Million xp.

Of course it would also remove all benefits from having been a member of that faction (Book, Cairo travel and skill etc).

To give an indication of how deeply I feel about what I feel was a bad choice, I recently re-read the retirement rules to see if that would allow a change (nope). (So yes I was considering sacrificing over 2 Million xp to switch.)

shell marple
shell marple
Con Artist

Oct-30-2010 12:42

bump

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