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Looking for Ideas
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Heigh Leigh Irregulars
Heigh Leigh Irregulars

Jun-14-2009 13:30

Everyone has suggestions for new things they would like to see in Sleuth. Well, this is a thread for those ideas. Just post a one or two line synopsis of your concept(s), with a small additional informational blurb if two lines is not enough to capture it. Discussions regarding specific ideas will take place in a separate thread, to keep this one running smoothly. Please do not include complaints, critiques, or other discussion on this thread, for purposes of flow. Anything that is not specifically done for the purpose of outlining an idea will be deleted.

All ideas will be considered; even if no discussion thread for them is immediately started, don't lose heart. Ready, get set, post!

Replies

Heimlich VonVictor
Heimlich VonVictor
Vigilante

Apr-27-2010 22:52

How about if crime lab analysis messages auto-delete after being read? I don't know of anyone who saves them, it would cut down on a load on the server for those who don't bother to delete when they come through, and it could just be coded the same way as agency invites.

Irene
Irene

This reply has been deleted by a Moderator

Keira Ann
Keira Ann
Bloodhound

Apr-27-2010 23:26

A suitcase to travel with. This way you could carry 3 or 4 items with you as you travel.

Heimlich VonVictor
Heimlich VonVictor
Vigilante

Apr-29-2010 11:17

Another site that I use, http://www.wheresgeorge.com has two tiers of users, much like Sleuth. Paid users and free users. Free users are able to use the site, but paid users get additional benefits.

What Where's George does is after the user had entered 500 bills, the server automatically gives that user a free one month subscription to the paid tier to try out the benefits to see if it's something that the user wants to continue with. At the end of the month, the user goes back to being a free user.

What if we were to implement the same thing on Sleuth? Once a user hits an arbitrary exp number such as 100k or 50k the server gives them a 1 month subscription with all of the benefits. This way users can see for themselves how great subscribing is, and hopefully encourage more members to buy subscriptions and participate.

Secret_Squirrel
Secret_Squirrel
Safety Officer

May-2-2010 17:12

yeah if I could have some kind of Mod Tool so that if I'm interrupted playing my cases by 100 PM's I can give someone, say, typhoid and have them quarantined somewhere in a dingy Noir hopsital for an undisclosed period of time... well, til I'm done playing :D

C-LO
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Old Shoe

May-3-2010 06:52

I've been trying to read through the thread to see if the idea I have been mentioned but this thread is too long so forgive me if my idea has been already mentioned.

Surveillance is a skill that allows you to attempt to unclam a suspect once per case. Cost 15 skill points.

Why cant we get another version of this skill for townies? There have been several cases where I have to verify some ppl's abili AND check PE from the SAME townie only to see that Rule-Bending failed me, leaving me with the option to bribe for only 1 question. -_-

Dont you think it's fair we should have a skill like that for townies too? =(

I would assume the suggestion of updating the Message Board has already been said. I like to see the option to edit my post.

C-LO
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Old Shoe

May-3-2010 09:14

I have an idea in regards to the Hostage Negotiation vs Trap Detection.
I feel there will be no way to make these skills balanced without somebody complaining about it. Wouldnt it be easier just to allow an ONE TIME switch to other faction? However since it's one time, you cant switch back. Of course you lose the faction skill, book, and standings (for Tea Steepers, Secret #2 also) if you do decide to switch. You may even add a fee and/or the temporary loss of access to Cairo (since you may be starting with 0 standings) to it. >.>
Because this is one time, you wont be able to return to original faction you chosen. So if a Tea Steeper went to the Tigers' side, you cant become a Tea Steeper again. .
No one should complain afterwards since they only have themselves to blame for leaving their respective factions, right? I think this is the easier decision. We all make mistakes. You think you know what you want and then until you try it out, you realize it's not for you. It happens and we all need a second chance.

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I want to add to #1 Old cars- Cars could be used to save cases between cities and/or have an extra slot for an item (the trunk).

I think the cars should have stats on them as well. For example, a car that looks like an old police car would get tough stats. They say you can tell a lot about a person by the car they drive. ;)


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Old Shoe

This reply has been deleted by a Moderator

C-LO
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Old Shoe

May-3-2010 09:41

I have another skill idea and I want to thank the person who thought up the skill "Determination" several pages back.
Instead having a skill that will auto-solve for a piece of evidence, why not get a skill that can determine a piece of unknown evidence to be?
For example, you have an unknown note. You can use the skill to determine rather the note comes from a left-handed person or a right-handed person on your own without assistance from the crime lab.
Instead of calling the skill "Determination", I would call it *drum roll* ... "Analyze", "Trace", or "Sixth Sense" even? o.o -> xD

C-LO
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Old Shoe

May-3-2010 11:00

I also want a skill that enhances most (if not all) smart skills, especially Surveillance and/or enhance your Smart stats in general. I don’t want a 50% success rate (Is that even the correct success rate?). I want a 99.9% success rate for Surveillance. It's disappointing to see Surveillance fail even after putting on all your smart gear. =(
I would call it "Insight" or "Intuition" or something of the like. xD

Disguise â€" a Charming skill that allows the person to disguise themselves as the opposite gender so that the Flirting skill will take effect when using Sweet Talking/Rule Bending on people of the same gender as the user. I don’t know if this should be a “1 use per case” or “unlimited use.”

Concealment â€" a passive skill. It gives you the chance to capture the Arch Villain early (used only after reaching the 3rd city). You camouflage yourself to match your surroundings so that the arch villain doesn’t see you coming.
-----

Kallan Flint had some good ideas too:
He called my 1st skill suggestion, “Advanced Surveillance.” (Blackmailing)

Advanced Safecracking (Foresight) - go to the Fortune teller and she tells you the NEXT favor that will be needed for the hunt.

Advanced Pick Pocketing (Sticking Fingers) - you get twice the money

Advanced Hypnotism (Mind’s Eye)- work on a townie where they give you some free info...like they could say yes, so and so was here then you hypnotize them and they say, so and so thinks they know who did it or so and so was here too.

Advanced Pugilism (Display of Martial Arts) â€" increases the likelihood of success when using Interrogation or Intimidation even further.*

Advanced Flirting(Ear Whispering) - increases likelihood of success when using Sweet Talking or Rule Bending on a member of the opposite sex even further.*

Advanced Underworld Connections (Manhunt) - the hiding suspect come backs and doesn’t clam up on you at all due to fear.*

* - I added a lil touch to it and the words in parenthesis are my title suggestions.

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