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Heigh Leigh Irregulars
Heigh Leigh Irregulars

Jun-14-2009 13:30

Everyone has suggestions for new things they would like to see in Sleuth. Well, this is a thread for those ideas. Just post a one or two line synopsis of your concept(s), with a small additional informational blurb if two lines is not enough to capture it. Discussions regarding specific ideas will take place in a separate thread, to keep this one running smoothly. Please do not include complaints, critiques, or other discussion on this thread, for purposes of flow. Anything that is not specifically done for the purpose of outlining an idea will be deleted.

All ideas will be considered; even if no discussion thread for them is immediately started, don't lose heart. Ready, get set, post!

Replies

V Buster
V Buster
Old Shoe

Jan-8-2010 20:41

Hostage Negotion/Trap Detection balancing.

1. Modify the Pirate Mechanic by increasing frequency/impact.

I don't know the current impact as I haven't been hit since resubbing two weeks ago, but I'd suggest that the impact should be something like 10% of your overall money and maybe a 1% chance of an item.

If this is done I would also suggest setting a minimum XP count before the Pirates can affect a character, so that newbies aren't unfairly hit, say 1.5M XP?


2. Modify the trap detection mechanic.

Make it so that it only works once per day or once per map.

Once per map means that you still get a significant advantage, however it means that it is no longer a free pass through the map.


Personally I think that option 2 gives the cleanest rebalancing of the skills.

Vulkie3
Vulkie3
Haynes

Jan-9-2010 03:09

V Buster,great ideas... But I don't agree with number 2 of your hostage negotiation/Trap Detection Balancing.

This is making it very hard then, for people who don't have the "Trap Detection" skill. Personally, I have the Trap Detection Skill and it's useful. But I've also did some things on the Sleuthania (Cargo Hold) without the trap detection and those three times helped me a lot.

I think many people would disagree with your number 2 rule... But I like you number 1 rule, except for the 1% item and the 10% overall money. If it were my travel money (from 1000-4000), I would find it a great idea.

But anyway, great suggestions!

V Buster
V Buster
Old Shoe

Jan-9-2010 18:30

Vulie, The main reason for the suggestions is that Hostage Negotiation is a very weak skill compared to Trap Detection and because of the way that those factions are set up if you Hostage Negotiation you cannot get Trap Detection.

For those of us in this situation Cairo etc are much much more difficult than it for those of you with Trap Detection.

I'm not suggesting that both be implemented, it's more one or the other to have the skills somewhat more evenly balanced.

*The other option of course is to allow us to get both skills, but I'm reasonably sure that Ben's not going to do that.

Irene
Irene

Jan-10-2010 02:09

IF Hostage Negotiation was a weaker skill than Trap Detection, and most sleuths determined it so, most of the people would have gotten themselves Trap Detection.
Now, I believe some 75% of all sleuths out there, if not more, have choosen Hostage Negotiation... - so I can't see that most people believe Hostage Negotiation to be a worse skill than Trap Detection. Actually I believe to worsen the Trap Detection or strengthen the Hostage Negotiation would be unfair to the minor group with that skill.
Moderators: sorry for putting discussion into this thread.

MystieBlue
MystieBlue
Red-Nosed

Jan-10-2010 06:40

Irene, the reason that those of us who chose Hostage Negotiation over Trap Dectection is because a while back HN was a viable skill for those who did a lot of travelling. We encountered pirates on a regular basis and not only did we lose cases but money as well, then Ben made some changes. Now, not only do we rarely see pirates, I'm doing my 8th VH since the last time I met up with pirates and that's a lot of travelling, but there is no loss of money. Now where is the fairness in this ?

Irene
Irene

Jan-10-2010 07:33

I guess that you see the pirates more rarely when you have Hostage Negotiation... - only during the last couple of weeks I think I have been pirated some 4-5 times with characters who does not have Hostage Negotiation... - so I can confirm to you they DO appear.
Also, the reason of the change that was done to the pirates was not because people with Trap Detection did complain, but people who had neither Hostage Negotiation nor Trap Detection. The change Ben did was not a change to how often the pirates appear, but how often they appear two or three times in a row.
Personally I prefer having some characters with HN and some with TD.

Irene
Irene

Jan-24-2010 13:54

While working with messages on my site, I have come up with an idea for some improvement - that would be best done in the original.

When looking at a certain message (that I have recieved), at the bottom, there are one button to add the sleuth who sent this message to my friend list, and one button to add him/her to my ignore list.
Here I would like added a new button, which will take me to a new list of messages, somewhat similar to my inbox, only, this list will be with messages between me, and this specific sleuth from which I am reading a message.

The two changes to the ordinary mail list would be:
the "From" column will contain the word "in" for messages I have recieved, and "out" for messages that I have sent. (The name is no longer needed as this is a selection of my messages, namely those between me and a selected sleuth)
The "Sent" column will contain both the date and the time the message was sent.

The messages will be ordered by the sent time. - and the width of the columns slightly changed. "Dir(ection)" - previously "From", smaller, "Sent" somewhat wider, and the remaining extra width taken by the message.

Added luxury would be a line above the column headers, telling something like:
"Conversation with Sleuth Admin" (given the sleuth I wanted to look at conversation from was Sleuth Admin)

Pages and checkboxes as in my inbox. (That's a great feature I apreciate, so I don't want to drop that)

I believe this will be greatly apreciated by sleuths around sleuthville.

Jesse Hunter
Jesse Hunter
Bibliophile

This reply has been deleted by a Moderator

Jesse Hunter
Jesse Hunter
Bibliophile

Jan-27-2010 19:19

^^^wrong browser window, wrong thread, oops^^^
Please direct responses to the discussion thread. I've posted there as well and requested the above be removed by a Moderator.

Lady Emerald Devon
Lady Emerald Devon
Nomad

Jan-29-2010 14:44

I'd like to see statistcs on the money Shady took for that day and week in each city.
PLUS a lottery once a week with at least 75% of that money for each city.

It could work the same way lotteries work...

You buy a ticket and pick 7 numbers... Shady draws them once a week.
You could win a percentage of money based on how many right numbers you picked...

Anyhoo, nice work on all the new stuff already, just popped by to check it all out.


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