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What Can We Do to Help Sleuth?
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nicnic
nicnic
Battered Shoe

Mar-9-2009 21:36

Last night I spoke of some ideas I wanted to discuss with everyone on how to give a little kick-start to Sleuth. I would like to share these now and hear feedback. These things are not required of the Admin, but things we can do as a community to try to get things flowing again.

NOTE: Please do not bring up the development team. That ship has come and gone. This post is aimed purely at community-oriented initiatives, not changing the game itself.

Also, I would like to note that many players have been doing some really good things around here. The contests for free subs, ctown's radio show, AVH matches. I do not mean to discredit any of this. It's all wonderful. I just think we can do a little more :-)

#1 Advertising - Let's get out there and spread the word. This is a great little gem that we have found and there are probably others that would love it as much as we do. Do you belong to another internet site? A Group for Nail-Biters with Herpes? Post on the message board about Sleuth! (well maybe not that, but you get my meaning) Let others know outside of Sleuth what a great place this is. I would especially target (for Noir) adults who enjoy logic-type puzzles. That is what kept me addicted to this game for so long.


Replies

Lady Emerald Devon
Lady Emerald Devon
Nomad

Apr-3-2009 14:23

Breit, I think it's a great idea but maybe 15-20 days old or even 20-25 days old. That way, people might stick a long a little bit longer (ie ten more days ;) ) but more importantly will have more money, and more of an idea what city/faction they want to check out.

Lady Emerald Devon
Lady Emerald Devon
Nomad

Apr-3-2009 14:27

Without spamming, can we make sure this link stays on the last page because I am too lazy to keep finding it. :D

http://www.topwebgames.com/in.asp?id=1876

P.s Does anyone know if Jayisgames/Causal Gaming reviews web-based games such as Sleuth or is it just flash games?

ctown28
ctown28
Tireless Tiger

Apr-3-2009 16:35

Leddy all you need to do is ass it to your favorite places so you don't have to keep coming here to look! ;-)

Breitkat
Breitkat
Pinball Amateur

Apr-3-2009 20:40

The 10-day time period was simply an arbitrary time period, chosen mostly because it's the period when Newbies go from being Beginners to just plain ol' Newbies. It might indeed be an idea to give Unsubbeds a bit longer to travel, say for the first 15 days, so they have a bit more time to save up some money, and get their feet on the ground, so to speak.

One thing many Newbies forget to do is tackle favors as soon as they can. This may give them extra incentive to go check out the Townies as soon as they can. Again, just thoughts. ;-)

Magdalene
Magdalene
Old Shoe

Apr-6-2009 03:26

Wow, ctown, that was quite the typo or was it?

On top web games we finished 93rd for the week with 103 votes! A new voting week just started and we have 2 votes and are still 93rd!

As for unsubbed players getting to travel... maybe after they get so many experience points they can unlock one trip to a different city. They can have however long in that city before they have to go back to NY. Making them have so many experience points lets us know that they have an idea of what they are doing and helps them get the money they need for the trip.

I think just saying that for this amount of time you can travel might get messy, some newbies (like I was) don't get much money at first, depending on if their clients are guilty, if they need to bribe townies, etc and some of them may get mad/annoyed that their time ran out before they could get enough money to travel. Like dangling a carrot in front of a rabbit and pulling it away just before it can reach it!

I think letting unsubbed players travel would be great incentive for them to sub or just keep playing.

Yeah... that is my two cents... though I doubt it was worth that much... maybe half a cent.

Lady Zeugirdor
Lady Zeugirdor
Vigilante

Apr-6-2009 13:30

Hello all, I'm missing everything due to RL. Most importantly, I voted! Thanks, Ben, for giving us your thoughts and congrats to all the new promotions.

Huglover
Huglover
Old Shoe

This reply has been deleted by a Moderator

Anikka
Anikka
Babelfish

Apr-6-2009 17:41

The thing I've loved about this thread is that, even if every idea isn't agreed with, it is, at least, offered with the serious intent of improving Noir and getting more people to play.

If the tone of this thread is going to turn from helpful to sarcastic, I see no reason for me to continue to view it and reply. Can we please keep it positive? I'd prefer to not have to miss out on any future good ideas.

Paranoid_Android
Paranoid_Android
Story Teller

Apr-6-2009 18:01

^ what she said.

Adam Carter
Adam Carter
Big Winner

Apr-6-2009 18:07

I've been thinking long and hard about this. I started out not liking the idea, and after thinking about objeectively, I still dont like it. I believe that the principle is sound, but this is not the type of game to implement it in.

From my own experience, games tend to be one of two types. Most RPGs are free to play. There is usually some benefit to people who are willing to donate to the game, but you can get all the features for free. For instance Kingdom of Loathing gives you special items for donating and Hobowars give you game money plus 'donator days' with various benefits. The rest are generally subscription games that offer limited free trials. World of Warcraft is one that does this (though its not a browser game, the principle is the same). You get 10 days of almost complete freedom, then you cannot play again until you have subscribed.

Allowing unlimited trials in Sleuth has been something that has worked well. Free games tend to lack massive amounts of updates, and a lot of people are weary about subscribing for games that they only get a few days to try out. The system here works in that there are benefits of both systems at play. The biggest problem faced with this idea though, is how to give unsubs enough to play with so they get a feel for the game, without giving them so much that it isn't worth subscribing. On this part, Ben did very well. I played for a month or so before I subscribed for the first time, and I felt that I got plenty considering I hadn't paid. I wanted more so I subscribed.

The big problem for me in allowing unsubs to travel is it gives them a reason not to subscribe. This can of course be combatted by allowing them to travel less, or only during the first few weeks, which is the idea being thrown about now. The main problem with that is that there is no need to travel within the first few weeks of playing. There is more than enough content in New York to keep players busy.

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