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Sleuth Admin
Sleuth Admin
Tale Spinner

Feb-26-2004 07:41

This thread is for game hints. Feel free to add anything you've figured out for yourself.

Hint-> Be careful who you accuse. 3 false accusations on your record will retire your detective. However, the Shady Character in the bar can help you clean up your record if you've made too many mistakes. It'll cost you though.


Replies

Fat Chuck
Fat Chuck

May-1-2004 08:56

Wayne, it just occured to me while I was picking a lock a moment ago, if I hadn't seen how often the opportunity came up when I didn't have the skill, I would not have been able to accurately judge the value of adding it to my "tool box".

Secret Asian Man
Secret Asian Man

May-1-2004 13:28

Damn, Chuck, you beat me too it. I was going to suggest the same thing. I'm not what you'd call a tough guy, but even I've been looking longingly at the hardcover copy of the "Lockpicker's Handbook" that Chuck thinks no one will find hidden under the middle sofa cushion in his office. If I didn't find an empty house so often, I wouldn't realise the value..

Fat Chuck
Fat Chuck

May-3-2004 05:56

HINT for NEW DETECTIVES:
You may find it easier to advance your character if you focus your efforts on learning skills and collecting equipment that enhance your "natural talents" instead of trying to make up for your character's weaknesses.

Firefly
Firefly

May-8-2004 17:35

whats your toolbox? yeah lockpicking has really helped me lots in the past lots tons

Firefly
Firefly

May-8-2004 17:39

lots

Fat Chuck
Fat Chuck

May-8-2004 20:22

tool box = set of skills

The Rogue
The Rogue

May-10-2004 00:58

Although it's really tempting to get the first skills that are available to you, I suggest holding out and getting some of the big ones early on.

Research and lockpicking are *major* plusses, since research allows you to look up information in the town hall records, which usually lets you elimate one suspect who either didn't give you an alibi. This makes it a lot easier to match up any physical evidence to the actual killer.

Lock-picking is great because it allows you to take a peek into the suspect's journal or calendar or whatever and see either who they think did it or what their alibi was. When you get to the more difficult levels, where suspects are clamming up after just one or two questions, (or before you even ask), that can be a lifesaver.

Ellie Etnes
Ellie Etnes

May-22-2004 21:25

Some of the tips in here are from when people were still working out the game, so remember that all you need to accuse is Lack of Alibi, Motive and 1 piece of physical or witness evidence. Excellent thread.

inspector
inspector

May-24-2004 08:22

Yes, but let's remember, "The FAQS Ma'am, just the FAQS?" And try not to keep anyone, from developing their own instincts too much as they go along?

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