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Shades of Mystery Gameplay Movie
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Sleuth Admin
Sleuth Admin
Tale Spinner

Nov-3-2007 23:56

I've put up a new screenshot and a gameply video on the Shades of Mystery page.

We've been doing quite a bit of work on the searchable locations (crime scenes and suspects homes) and I thought you'd like a look at what we've got going. Also, I think the video gives you a better idea of actual gameplay than anything I've posted up to this point.

The Shades of Mystery page can be accessed from City Hall.

Some notes about the video:

1) The actual game does not take nearly as long to load as that video. I'd actually recommend letting the whole video load before watching it, otherwise it will look choppy unless you have a very fast connection.

2) This video has been compressed and shrunken a bit to conserver filesize. The game is about 20% bigger than the video (the screenshots are actual size).

3) Right now, we only have furniture sets in for bedrooms. That's why there is a bed in the sitting room rather than something more appropriate.

Enjoy.




Replies

Hawkeye Harris
Hawkeye Harris
Battered Shoe

Nov-5-2007 05:36

Can't wait :)

Stooby
Stooby
Well-Connected

Nov-5-2007 09:21

I don't like the idea of the cursor turning into a hand when there's something to investigate. it's what makes otehr games of the same nature (CSI games etc) boring and unthinking. You cna just wave your cursor around until you see the change. Much better to ahve a cursor or hand all along and have to be locial and think about where to look.

Dave Von Wave
Dave Von Wave
Well-Connected

Nov-5-2007 12:17

Most people get horribly frustrated if they have "pixel-hunt" which is why those games make a concession in so far as they turn the cursor into a hand when over a hotspot. Or the hotspot/item gets highlighted when the mouse is over it.

Generally pixel-hunting of any sort is bad idea. But if the point is to "pixel-hunt" (as would make sense when searching a crime scene) then I'm with Stooby. It should be done full on.

Though I suppose a smart-skill that highlights certain types of evidence wouldn't be out of place. If so, it would make sense if that evidence would be highlighted all the time.


Stooby
Stooby
Well-Connected

Nov-5-2007 12:24

Yes great idea Dave. Dont let the cursor turn into a hand all the time... to easy. But if we learn skills, say note finding, blood spotting etc then great stuff, highlight certain areas to search or something...

Some of those searchers look obvious such as the ashtray etc. so they wouldn't be ahrd to find. A tutorial where the cursor changes would help people learn the ropes, but if you are going to the bother of making a game where the crime scene search is so important don't make it dull and obvious....

Stooby
Stooby
Well-Connected

Nov-5-2007 12:26

Oops... bad typing from me as normal! Sorry about that. Also sorry, things like "dull and borring" sound critical, not supposed to be, just trying to make some suggestions and express personal opinions, sorry!

Sleuth Admin
Sleuth Admin
Tale Spinner

Nov-5-2007 14:04

We'll try both with the pointer and without in beta and see which one works better. I think it may be too frustrating without the cursor hints, but maybe I'll be proven wrong.

The plan is to have more complex crime scenes on harder mysteries. For instance, you may have containers that are more involved to open than just clicking on a dresser drawer.



Secret_Squirrel
Secret_Squirrel
Safety Officer

Nov-5-2007 14:35

If I'm a level 70 Rogue will I be able to open dresser drawers? Oh wait.. never mind, wrong game. *vanishes*

Jojo
Jojo
Old Shoe

Nov-5-2007 14:46

*starts putting his skill points toward stealth and lock picking so he can open these new "containers"*

Stooby
Stooby
Well-Connected

Nov-5-2007 15:04

Great Ben, like the fact feedback from even none Beta testers is being used... this could be a cracker of a game if everyones views are listened to... good work!

yoyofoshow
yoyofoshow
Old Shoe

Nov-6-2007 00:51

First things first, Greyling finally logged on!

I enjoyed the way the game has turned out, I think that the new level of complexity will really be what sleuth is. I think that Stooby's idea about getting 'Footprint/ hand print etc. detection' would be a good idea compared to the cursor becoming a hand whenever you find something. Though to be fair you do not get a piece of evidence every time you search for evidence so it gets rid of frustration.

Lastly, I love the way you can take foot prints!

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