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Kay
Kay
Well-Connected

May-6-2004 14:29

How about adding to the city a gun store.
Then making balistics a toughness skill.
That way we can earn the owner of the store as a contact later on.
and some how maybe use gun powder at the schene of a crime. (to implement this idea)

What do you think?


Replies

inspector
inspector

May-13-2004 09:53

Hurmph! All you "amateur types" with your "fine theories" and grabbing the headlines! Well I'll think you'll find we "plodding" Inspectors, have our own methods, tried and true, up at the Yard. Sure and steady, that's the race! Why it's rumored the "offical force" might even consider adding a "wire-tapping" skills, similar in "modus", to that of lock-picking, in gaining evidence, "behind the scenes"? Or perhaps those of a "master of disguise" skills by which to re-interview clammed-up suspects, or even as an adjustment in "accessorys before the fact" in the more advanced investigations? Not that your, occassional suggestions, haven't proven of some small use to us in our investigations in the past... However you might say, that it would rather elementary to deduce that a gun shop would also carry knives, as it would seem, in fact, most do? And so to return to your original premise, a gun shop, does have a better "ring of truth" about it than say a weapons store, what?...

Elsey
Elsey

May-15-2004 00:07

I like the idea of being able to see whether agents in certain agencies are online. It would be nice to know who in _my_ agency is online at any given time.

I also have to say that the idea of running an agency out of the trunk of a car is rather entertaining! I'm sure it's been done though. :)

Elsey
Elsey

May-15-2004 00:11

OH, I forgot to add another idea that I had. Would it be possible to make a link from the person's page in the "case file" directly to them? So that we can look at what we know, and then go to interview them, rather than
"case file"->person->map->person
Does that make sense?

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