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The possibility to loose a contact
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Huglover
Huglover
Old Shoe

Aug-30-2007 08:52

Hello :-)
As a newbie, I to my surprise experienced to get a contact. Unfortunately it's not the contact that I wanted, so I wondered if you could make it possible to loose a contact.

In real life, but may be also in this game, having a contact is based on a mutually agreed situation between me and my contact. I behave nice to my contact, and my contact is very nice towards me.

So, I thought the reason why I (in the future) lost my contact, was that I just dropped by his/her place, and robbed some money.

This is a non-good action, so in order to NOT make it too attractive to do this, I thought that the consequences could be about like this:
* I lost one contact (by my choosing)
* I lost 10% of my skill points and an corresponding amount of experience points (so that it will be possible to rebuild my character)
* I got $10 000 (the money I robbed)
* I am not able to do any favor, or get a new contact until I have solved 100 cases after the "robbery"
With theese harsh consequences, especially loosing of skill points (as when a character is "degraded"), I would guess that only neewbies would like to go for this (which is desired).
I also thought that there could be an option for loosing all your contacts, and I thought that the consequences would then be:
* I loose all my contacts.
* I loose 20% of my skill points and a corresponding amount of experience points.
* I get $50 000 (because, since I "took" more money this time, word is spreading throughout to all my contacts, and that's the reason why I lost everyone).
* It takes 200 (or more?) cases with no favor or possibilities to get any contact until my "name" has been re-established as someone it would be able to trust.

I am looking forward to getting some response on my wish. :-)

Replies

cfm
cfm
Nomad

Aug-31-2007 08:41

Hello Huglover,

It sounds like you may have missed Woody's suggestion to check out the reactivation feature for retired detectives. Once upon a time if you retired you had to create a new detective, but the Sleuth gods had mercy on our pleas and granted us an option for another chance. They implemented many of the suggestions you have offered up for the contact loss as well.

From the Sleuth Update section in City Hall:

"Retired detectives are assessed the following penalties when reactivated:

1. Loss of 25% of their Experience Points
2. Loss of 90% of their Money
3. Loss of Skill Points commensurate to Experience Points lost. Since no skills are lost in the process, this usually means the detective will start with negative available skill points.
4. Loss of one randomly selected piece of Equipment
5. Loss of all Contacts
6. Loss of most of their Political Standing Points"

You don't have to start over with a new name and face anymore.

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