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Clumping together.
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Jim Diamond
Jim Diamond

Jul-31-2007 07:23

Surely someone else than me must've noticed that if one suspect easily clams they all do, and the townspeople don't and vice versa. And so on and so forth. I assume it's got something to do with the "same thing behind door 2" rule, no? It's useful to me in that I use my questions more economically when I notice what pattern the current case follows. Any thoughts on this?

Replies

biggie528
biggie528
Lucky Stiff

Aug-1-2007 04:26

Ok, then, I reserve the right to judge until you show me some evidence :)

And don't go by Serges, he's widely known as a crack baby ;)

Jim Diamond
Jim Diamond

Aug-1-2007 10:45

It just keeps going and going. You can even tell approximately how hard they will be to convince by looking at the case tab first thing after getting the intro. The number of suspects will give you a hint I think, though I haven't proof of this one yet. I'm still trying it out.

Also, which fits with my first notion, I'm beginning to wonder if the total number of questions the suspects answer is fixed (or at least don't differ more than plus or minus one question or so) and the only random part in the interviewing is *when* the clamming occurs. Have anyone counted? More questions on lower difficulties and less on higher. They clam really fast on easier cases as well sometimes. I'm testing this out as well at the moment.

Dave Von Wave
Dave Von Wave
Well-Connected

Aug-1-2007 15:02

I've got stupendously hard pegged at 0 questions +-1
Incredibly hard is probably at 1 qstn +-1

Here's an odd pattern; for the last ten days twenty or more suspects that were pointed to by physical evidence have had their alibies with the townie that checks the evidence in question.

I've taken to check an evidence against related alibies first and I've been right more often than not.

ctown28
ctown28
Huntsman

Aug-1-2007 21:56

Guys, pay attention here.

THERE IS NO PATTERN.

It's completely random. Get judge the character skills and use it so you can see that probability of asking.

I don't mean to sound rude, but c'mon. If there was a pattern....

1. Someone would have found it by now

2. Ben would have changed it

If you think you have something with a pattern, follow it and pay Shady!

Treschaude
Treschaude
Washed Up Punter

Aug-1-2007 22:46

Another issue I see with the "system" information gathering is your gear. It surprised me when you posted that if one person "easily clams they all do". That's just part of being 14 days old. Getting more than 2 clammed out of a possible 11 suspects is very, very rare for an experienced detective who has good gear and skills. They get most if not all of their questions answered regularly. So if that is the case, how could there be any system that depends on the number or placement of clammed suspects or townies?

As to the number of questions that a suspect or townie can answer, that depends on the level of difficulty of the cases and the randomness of the game. E.g., I can be at 72% and get 3 questions from a townie, move to the next with 105% and only get one. It has no effect on whether the actual murderer is with that particular townie or not. Actually, most often he/she's not.

I have also heard the theory about the murderer's alibi being at the townie where their evidence is. I personally think that the game kind of goes in waves like that. Where it teases you into seeing a pattern, but just when you start to believe it, the tide turns and everything you thought you knew doesn't work anymore. I went through a phase when everyone who had no alibi was the guilty party. Case after case for a what felt like weeks. As soon as I started talking about it like I had figured something out - it stopped. It was nice while it lasted though.

ctown28
ctown28
Huntsman

Aug-1-2007 23:21

maybe this belongs in the newbie thread!

It's obvious you want to see something that is not there. Jim, do you honestly think that you came in and rediscovered the game? The theories have been looked at and are unfounded and ridiculous. I don't mean any disrespect, but you seem to insist on somthing that isn't there. Let me say it again.

NO PATTERN

Jim Diamond
Jim Diamond

Aug-2-2007 07:42

Well, I don't want to sound rude either, but if there was a pattern..

1. If everyone thinks like you (ie "there is no pattern") they aren't keeping their eyes open and could very well have missed it.

2. Ben would have changed it assuming it came to his knowledge that a pattern had been found and was really there and not just imagination.

Randomness is never *that* random. Read a bit about chaos theory. Also if you go long enough you will start seeing patterns. Sometimes even when there are none, and sometimes because they're there. So, why not let us have fun checking out our suspicions? If we are right or wrong can't possibly matter that much. It's a game after all.

Kelly O'Publik
Kelly O'Publik

Aug-2-2007 10:01

Don't meant to but in here, but I'm wondering if you've ever seen "π" Jim. When you related to chaos theory and starting to "see" patterns, that's what popped into my head. And the movie is not far from the reality of the situation. Most people who search into chaos,trying to make "order" and "patterns", drive themselves crazy. Just a public service announcement from a casual observer.

Jim Diamond
Jim Diamond

Aug-2-2007 23:04

Sure. I understand that you all think *I* am the deluded one here, but so far none of you have actually understood what I'm trying to figure out here. Apparently I have a problem with making myself understood.

I don't think I have rediscovered the game. That's why I assumed that you all had seen this connection. But seeing how you all seem so bent on "saving me" from my "delusions" I start to doubt it's of any use to try to explain myself. Some of you remind me of the witch burners of old ("we don't understand what this person's on about and it scares us so let's kill them").

Squirrel, I do in fact like a good conspiracy theory, but for the laugh. The fact that I've had a couple that turned out to be right doesn't have anything to do with anything.

If you think maths and numbers are what define this universe, fine. I understand that. It's what they teach you at school, but really science is and have never been very durable. Research is conducted by a scientist who comes up with something completely astonishing that he spends the next ten years trying so hard to proove. I mean who comes up with the idea to test if coffee combined with work out helps protect against skin cancer? Hm? And science is ever changing. What they claim they've discovered one day is nullified by other scientists' discoveries only a few days later. It's never final. And there are so many things that mankind can't yet concieve and comprehend. In my life probability plays a very small roll if any. I've had more than my share of unlikely happenings, so many it can't be called coincidence anymore. And I've stopped becoming surprised. The list of things that have happened can be made really long. I know some people claim that our minds tend to better remember the things that happen to them that are out of place and all, but that ain't applicable here. You just have to trust me on this. If I was of a weak bent I would either be religious or insane at this point. I choose to shrug instead..

Jim Diamond
Jim Diamond

Aug-2-2007 23:19

..and just keep going. Sure more things will keep happening, but it's not worth putting my time and effort into gasping at every single occurence.

What this thread was about was, however, not one of those occurences. A game is programmed using numbers. Sure it's all random. But add some modifiers like bonuses, and skills that lets you see the probability, and so on, and the randomness is greatly reduced. All you mathematicians out there know this. Take your blinds off. I will give it one more try to explain what I'm on about here, but if you still don't get it I give up. I noticed something in the game that I wanted to discuss. I didn't think it was new, or discovered by me. Then I noticed you didn't seem to know what I was talking about, so I tried to explain. I am not interested in wasting my time and energy trying to explain this to someone who's not interested in understanding it. If you are gonna yell "RANDOM! NO PATTERN!" at me again, please don't. Go away. If you're interested in discussing this, since it greatly helps case solving, by all means hang around.

Question:

Is there a maximum number (is a margin of one question reasonable?) of questions per suspect at each difficulty level (assuming there is no clam or it's overcome), and if so, what is it?

I have a follow up question to this one, if the answer is yes.

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