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SM writing question - no of suspects?
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Stooby
Well-Connected
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Jul-15-2007 13:35
Does anyone know if there is an upper limit on the number of suspects you can have in an SM you create?
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Secret_Squirrel
Safety Officer
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Jul-19-2007 00:33
My only comments about a really long suspects' list would be:
(a) be mindful of the map screen. A lot of scrolling up an down to see the suspects list could get annoying.
(b) Killing off a suspect, or the use of twists to remove a suspect from your case is great, but it still leaves their name on the list.
(c) There's no way that I know of to 'sort' the suspects' list mid-case, to alleviate (b).
This all might seem obscure, but to those planning complicated plot lines with lots of people, they'll probably understand where I'm coming from.
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Stooby
Well-Connected
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Jul-19-2007 00:57
I do SS. Nothing worse than oodles of names and having to plod up and down it when you run out of clues. On mine all will become clear given time.
It's a shame there's not a way when writing an SM to "cross someone off" like in the random cases when someone dies.
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48484848
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Jul-19-2007 09:43
Accually there is, when you add an effect you can click "Kill off suspect" and that's what will happen, you could do that for a twist, it kills off suspects just like in RMs.
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Stooby
Well-Connected
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Jul-19-2007 10:00
Oh thanks 48, wonder how I missed that, it'll be great in multi killing SM's to know that, keep things tidy!
Silly me hey!!!!
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