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Some general questions about writting scripted myseries.

Stooby
Stooby
Well-Connected

May-25-2007 23:28

Some general questions about writting scripted myseries.

1. They seem to turn out linear, I like this when I play but are they supposed to?

2. Is it okay to write a story with a back history of the detective eg. base it on specific things that happened to a Sleuth? I know this would ground it as a certain person and may not fit in with everyone's history but could make for an interesting story.

3. Is it okay to write a mystery from a none murder perspective as we get enough of that in the main game? I'm guessing yes as one of the Doomsayers has kidnap in. Also thinking of thefts etc.

Replies

a_agarwal
a_agarwal

May-26-2007 06:12

I am also wrting a non murder mystery, but I hadn't asked about that yet....
Can I??

Also can there be a longer sentence for the motive??? I wanted to write a couple of extra words but there seems to be a restriction.

Secret_Squirrel
Secret_Squirrel
Safety Officer

May-27-2007 08:36

YAWN ergh OK I'll give this a whirl, though jojo or John Hale could prob make a better fist of it:

1. Yeah linear. It's just the nature of the beast. The SM structure is basically sequential.

However, that doesn't mean it has to 'feel' sequential.

I think that with, for example:

* careful use of questioning;
* the use of twists & research;
* shutting off witnesses to further questioning & then bringing them back and again;
and,
* most importantly (I think) good 'story telling' technique

SM's don't have to 'feel' linear.

2. A question I've discussed with an SM author recently.

Does it matter if I a male Sleuth play an SM that is distinctly feminine in narrative? Me, personally, I think not. But others might say that it 'weirds them out' to be holding hands longingly across a table with a character of the same sex.

I think that writing unisex SM's is a hard job. John Hale does it pretty well, even if the narrative comes across as a bit masculine, there aren't any (many?) of his SM's that distinctly say 'this is a male detective' in storyline.

If you set the story line up so that the player knows who they are or what they are meant to be then what's the harm? SM's are meant to 'break the mold', aren't they?

In short, Stoob, I agree with you.

3. See my last part of 2. If SM's are meant to break the mold (and I haven't played all the FM's/SM's, so maybe there is a 'theft' SM out there somewhere) then why not?

Unless Ben or Sunny say otherwise, then it's probably a good thing to have variety. Plenty of people have said they would like a more varying case load, and not just do murder after murder.

You'd probably have an audience.

........

a_agarwal: You're stuck with the limitations in terms of the motive length. I had the same problem the other day.

You'll just have to be concise.

Unlike this answer :D

Squirrel out.

Stooby
Stooby
Well-Connected

May-27-2007 09:05

Squirrel thank you so much for the detailed and thorough answer. I really appreaciate the time you took to write this and now the thoughts that ahve been buzzing around my head about a second and third SM are thrying to push past the fact that I've yet to finish off my first lol! Can't wait for a spare hour or so to get on with things.


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