Sleuth Home - Message Boards - Sleuth Talk


0 0
Friday's Update
  <<First Page  |  <Previous Next>  |  Last Page>>  

Sleuth Admin
Sleuth Admin
Tale Spinner

Apr-30-2004 11:17

I posted an update today. There are a bunch of little tweaks included and typos fixed. Some of the bigger changes:

* Fixed Double Father Bug in Random Mysteries
* Added two levels of difficulty
* Favors now go up to Incredibly Hard level for experienced players
* A bunch of new favor items were added
* Detectives are now automatically booted from agencies if they become retired
* High scores are now divided by detective age
* Fixed duplicate contact bug
* You are now allowed to use the detective shop while working on a case
* Session timeout from inactivity increased from 5 minutes to 15

Please post any comments or bugs specific to this update here.

Replies

Shane
Shane

May-1-2004 15:20

Im thinking I just hit a bad patch. I changed my tactics a litte, and its been all good so far. If I hit it again, I'll drop myself back down a level.

Fat Chuck
Fat Chuck

May-3-2004 10:21

Ben, I have so many questions about the new politics change. Can you tell us more? How much change is there? How much opportunity for change aside from the daily "little job" and daily "decay" is there? At what levels do the "decay" changes kick in? An automatic point a day loss seems to be rather large considering I can only add two a day. It appears that a new detective has to play every day for at least 20 days to be able to initiate hunts. Do I understand that correctly?

Sleuth Admin
Sleuth Admin
Tale Spinner

May-3-2004 12:21

I'll increase the standing points yield for daily jobs.

The new rules are primarily meant to keep the standings levels within spitting distance of zero. I'm going to add advantages to being the player with the highest standing in a specific group soon, and I didn't want it to me the case that newer players could never hope to get there. So, the further you are from zero, the more drastic the decay.


sirgarr
sirgarr

May-4-2004 01:53

Hmm, my politics points no longer add up to 0, is that supposed to be the case?

Sleuth Admin
Sleuth Admin
Tale Spinner

May-4-2004 07:36

Yeah, I realised that could happen. Not the end of the world. It still should be pretty much impossible to have all three factions positive, which is kind of the point.

Fat Chuck
Fat Chuck

May-4-2004 07:54

It will be nearly impossible to have two positive. Certainly you cannot move yourself forward in two so the only way to be positive in two is the luck of the case draw, or quitting cases that don't add up. Since the cases don't come as fast as the decay and simple maintenance subtractions, it seems very improbable that anyone will be able to maintain more than a point or two in a second faction.

Sleuth Admin
Sleuth Admin
Tale Spinner

May-4-2004 08:18

Since Little Jobs are now giving you 4 points, it should be pretty easy to stay positive in two, once you are there. Seems pretty tough to get positive enough in two, to be able to start alternating though, doesn't it. One would need to be at least at 6. Hmm. Maybe I should make those random mystery events change your standing more, and reduce the amount that the little jobs give you?

Fat Chuck
Fat Chuck

May-4-2004 10:44

I don't see any possibility to advance in two. I don't see how easy it is to maintain positive in two. You have to bat 1000, be successful every day, just to keep from back sliding! If you do the job you go +4 in one and -2 in the other. With a daily decay of -1 and alternating between two factions you go +4, -1, -2, -1, +4 etc...

Wayne Williams Jr.
Wayne Williams Jr.
Well-Connected

May-4-2004 11:31

Okay. Going back to the idea of giving newer players a chance of being top in a faction:

With the current system, it appears that the daily decay is 2 (for those high in standing). Completing a "little job" advances 4 points.

Maybe my thinking is simplistic, but isn't this the same as the previous situation (where a job advances 2 points)?

Little Job +4
Decay -2
= 2 points per day advance
(assuming no changes as a result of completing mysteries)

That means those already high in their standings with the factions can still "hog" the positions, doesn't it?

Or am I missing something?


sirgarr
sirgarr

May-4-2004 13:11

Maybe what should happen is random events that take down standings a lot more for high-up people, so that they can stay up for a few days but then every now and then -- you know, the mafia head gets mad that you're hitting on her family members, or you messed up on some red tape at City Hall, or Mr. Chen gets angry at your poor Latin skills. Minus 15 points for you.

  <<First Page  |  <Previous Next>  |  Last Page>>  

[ You must login to reply ]