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Multiple Accounts in an Agency
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Sleuth Admin
Sleuth Admin
Tale Spinner

Sep-27-2004 11:21

I want to open up discussion about whether somebody should be allowed to have more than one detective in an agency, and if so, how many.

The official policy is that no more than one detective from any single IP address is allowed in a given agency. I haven't been particularly clear on the issue, nor have I enforced it particularly vigorously, so it's understandable that a lot of people didn't realise that was the rule. If we continue with that rule, I should probably at least add a more obvious notice to the "Invite Detective" screen.

The argument for having a limit is that it is a competitive advantage to have several agents controlled by a single person, because it makes coordinating on hunts easier.

Some points:

1) No system for identifying multiple accounts is 100% accurate. Some people have accounts at work and at home, some have dynamic IP addresses that switch, some have shared IP addresses, where different people at different locations can look like the same address to me.

2) There are a few instances of where players share a computer. For example, Sunny and I both play from home, and therefore the same IP address.

3) Some people have multiple detectives just for the fun of it, and don't use that to competitive advantage. There are a few of the smaller, less competitive agencies where users have more than one detective. they just enjoy being able to share items and cases between detectives and rarely even get involved in hunts.

4) A lot of agencies share passwords. In those cases, somebody may log in with their teammate's accounts often. If they do that, it can look like they are coming from the same IP address, depending on when I look.

So, let me know. How would you like this issue handled? Should there be a limit to the number of agents from a single IP address in an agency? If so, what should it be? Should the game enforce that limit, or should I do it by hand? Should the limit apply to non-competitive agencies?

Replies

elvenwonder
elvenwonder

Sep-28-2004 19:55

One thing that might help draw out hunts is make the level of case for favors higher. I know it is capped now, but if the favors were more difficult you would not always be able to solve it just because you got the appropriate favor, the skill in solving, asking the proper questions etc, as well as the element of luck, would be involved.

Also, someone mentioned a potential issue of bringing people into an agency just when they had the proper favor. To get around this maybe if you have a favor, you lose it automatially when you join an agency.

Dogberta
Dogberta
Nomad

Sep-28-2004 20:03

I say Hooray for having hunts immediately replenished as soon as they are solved. I think there are a bunch of us who just want to be able to play whenever we can log on. Six hunts a day might have worked 4 months ago, but we have outgrown it. Instant new hunts would adjust the play to the number of folks actually working on hunts, so it would allow the game to keep growing.

I vote NO on limiting the number of agencies -if recruiting is a big problem then try to promote the game more widely and get more new folks in (or play a few extra agents ;-). I have no problem with people playing multiple characters or using other folks passwords if that's how they like to play. I think if there were more hunts available, neither of those would pose any major problem. Its just that now there are not enough hunts to go around.

I do think some of the more competitive element would like bigger challenges, though. The tournament idea seems worth exploring.

jstkdn
jstkdn
Well-Connected

Sep-29-2004 00:53

I am with Chron on this. Obviously someone complained, and thinks people should not play with double characters.

So far, every single message that is posted here votes in favour of people being able to play more then one character.

Actually that is a great idea, solving the recruitment problems with getting more people in. I recall ones being in a slow period at work, and did not recall the link. I tried to find it, to no avail, and I could not remember how I originally landed on Sleuth.

Greyling
Greyling

Sep-29-2004 05:59

Actually not every single message here has been in favour of people being able to subscribe more than one character and put those into the same agency, almost but not every one.

In the general feedback thread, I asked Ben if we could have a discussion about what I think is a perfectly valid issue, namely doubles. I don't know if anyone else has mentioned something similar to Ben about this or any other of the questions Ben also brought forth, but to start lashing out at people for wanting the issue adressed shows a whole lot more about YOUR character!!

We're all here because we love the game, and, I hope, help make it fun and fair for as many people as possible, and so taking a closer look from time to time at some of the grey areas should be possible too :)

Sassafras
Sassafras

Sep-29-2004 08:19

I don't think making favors harder over all is the answer. I can't solve half of mine now. Some of us haven't been playing that long and don't have the skills for uberleethardness cases.

And to be honest, if my agency can no longer share passwords, that's fine too, because their subs are up soon, and they are debating on renewing because they have pretty much done it all. Unlike me. However, if I am left pretty much alone, I will most likely piddle a bit off and on, and then just consider my sub fee a write off and move on. (admittedly, I have spent less on a bad movie) I like playing because I like to play with my friends and this is a game I can do from work. But I do work, and I do go to school full-time and I am close to graduating so it's not a light workload at this point. I can't always be there for my friends, and I still see nothing wrong with us trusting each other enough to share passwords. I view it as teamwork and strategy.

Also, I think having dual/multi/shared agents in the SAME agency is fine. If they were in different agencies then I would be more concerned. Spy is bad. mmmkay?

Sorry if it's not coherent, I am tired.
Have a nice day.

Sassafras
Sassafras

Sep-29-2004 08:20

erm correction.... "wasted less on a bad movie"

jstkdn
jstkdn
Well-Connected

Sep-29-2004 09:42

Sassafras has a point here. Making the favours harder is a problem for a newer player. You easily can end up killing them at some point, as there is no money for shady or bribes.

It may be an idea to have the favours linked to skills, or experience. As a new player a lost some favours, won some. Now it only rarely happens that I loose a favour. However the problem with that is simple. I just paid shady 250K, if I lost a lot of treasure hunts, it would simply kill me. Frankly if jstkdn ever got killed, I probably would stop playing this game altogether. After nursing him for 5 months.

hakunamatata
hakunamatata

Sep-29-2004 11:16

The dificulty could go up with experience, and if you aren't sure about the killer you can always quit the case.

M. Zane
M. Zane

Sep-29-2004 11:47

Our agency has dual ip agents too. I don't think that is the problem because we have only solved 1 treasure hunt since AUG 18th. Several agents in my agency have my password and it's a good thing because I was just called to my mothers bedside and had to stay away two weeks. My team mates would have been up a creek.

elvenwonder
elvenwonder

Sep-29-2004 13:06

Maybe to make the hunts more fair/last longer, two favors for each townsperson should be required. The first time someone from an agency does a favor the townsperson says "I just don't know if I can trust you with that information", and the second time they give it up.

That would force more favors and hinder the favor holding process.

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