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Sleuth Admin
Sleuth Admin
Tale Spinner

Feb-22-2004 20:32

I have a couple of questions I'd like some feedback on. Please Answer by replying to this post.

1) Is the game fun? Really fun, kind of fun, funner than going to the dentist?

2) Can you think of anything that would make the game more fun?

3) Is the game too hard? Too easy?

Thanks
-Ben

Replies

Makensie Brewer
Makensie Brewer
Super Steeper

Mar-10-2006 17:09

Sorry to hear you lost your detective Weeny!! I cant say it any better than what Greyling said, and she is exactly right.

For what it's worth, when I first started out, I lost my detective due to carelessness and not knowing the ropes. Altho, I didn't have many skills and exp built up, it was still frustrating.

However, I immediately started over, and I learned from my mistakes from my first detective, and look where it's got me now :o) You can do the same thing, and I know u can do it :) I hope you decide to continue to play the awesome game Sleuth! :o)

Charlie Cain
Charlie Cain
Thespian

Mar-11-2006 05:15

This is a very fun and addictive game. I like everything about it the only thing I would do it to make me a life time member so I can play more cases. I also wish that clothes didnt cost so much I cold and I accidentally sold my only pair of shoes. oops!

crunchpatty
crunchpatty
Old Shoe

Mar-25-2006 01:19

I hope this is the right place for this, but it's been driving me nuts. The game is grrat...however, on the main page before logging in (http://sleuth.hypotheticalsoftware.com/) where it gives the public a chance to peek inside...ugh. The word 'peek' is spelled 'peak'. I know, I'm so type-A that without me there'd be one less vowel in the alphabet. I'm just saying.

*buys Charlie Cain above a nice pair of flip flops*

no-one should be barefoot in March.

Charlie Cain
Charlie Cain
Thespian

Mar-25-2006 04:43

thanks Crunchpatty.

Mark Stone
Mark Stone

Mar-25-2006 06:15

I have a great suggestion for the game.
I think there should be an option to check if your friends are on. so you dont constatnly have to search the "whos loged on link" makes it quicker and eaiser. I would like some feed back on the idea :)

Charlie Cain
Charlie Cain
Thespian

Mar-25-2006 06:41

I think a side bar of contact ie friends logged on would be nice but may clutter up the page.

Sleuth Admin
Sleuth Admin
Tale Spinner

Mar-25-2006 13:05

Yes, I would like to eventually move to some kind of sidebar that shows:

1) Messages
2) Agency members online
3) Friends online

In particular, I think we need to get rid of the automatic message popups, since they require disabling popup blockers.

R Anstett
R Anstett

Mar-25-2006 13:37

We can use Inboxes more than Hangers anyday.

Cassandra Hauer
Cassandra Hauer

Apr-4-2006 04:39

I understand the need for the three-strikes thing on false accusation, as detectives we have a responsibility to gather accurate evidence. But I'd love to see either more than three chances, or for Shady not to charge so god-damned much for removing them.

Sherlock Holms CPA
Sherlock Holms CPA

Apr-4-2006 16:32

Before I write this, I want to say that I think the Shady concept is brilliant in that it keeps us focused and adverse to guessing, especially as we gain more experience.
However, I have an idea that I think will not only appease the grumbling about Shady's cost yet still prevent random guessing.
Perhaps Shady's cost of removing strikes could be inversely related to the number of experience points earned since the last strike. Detectives could pay the cost as soon as they get a second strike, but this system would also reward those detectives who take the risk and keep doing cases with 2 strikes in the hopes of driving down Shady's cost... greater risk should mean a greater reward.
However, I still think that experienced detectives should be penalized more for guessing, but they should have the same opportunity of reducing Shady's cost, perhaps up to a maximum percentage "discount," which I believe should top off at 75% for gaining experience equal to 50% of your base experience (experience points at the time of the last false accusation)

Here's a model of what I mean:
Suppose a detective gets a second false accusation on their most recent case. They have 100,000 exp points.
Base Shady cost: Remains unchanged (I don't know what this is because my character is around 50,000 at the moment), but let's assume $50,000.
Now, said detective (we'll call him "Agent") can eat this cost now to remove the strikes, or continue doing cases.
The next day, Agent solves 8 cases of a variety of difficulty levels for 10,000 of new experience points. He checks Shady's price.
The calculation:
Base Shady: $50,000
Agent has increased his exp. by 10% since the strike. The 75% discount is given in full when the detective earns at least 50% of the base experience. He's progressed 1/5 of the way toward that goal and therefore earns 1/5 of the discount, or 15%.
New Shady Price: $42,500.

What do you think?

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