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Sleuth Admin
Sleuth Admin
Tale Spinner

Feb-22-2004 20:32

I have a couple of questions I'd like some feedback on. Please Answer by replying to this post.

1) Is the game fun? Really fun, kind of fun, funner than going to the dentist?

2) Can you think of anything that would make the game more fun?

3) Is the game too hard? Too easy?

Thanks
-Ben

Replies

Greyling
Greyling

Nov-28-2005 09:08

Have to say I'm a bit sceptic about limiting the number of favours one can do in a day. I can see it makes perfect sense in relation to the hunts if the number of daily cases were to be practically unlimited, but for an agency looking to gain particular contacts this could make this task even more troublesome than it can already be at times

GlennW1979
GlennW1979

Nov-28-2005 09:39

Hmm, I remember an old saying, if it's not broke, don't fix it. If an agency is getting most of the hunts, then maybe another agency needs to upgrade, recruit more people, then try and match the other agency.

The one thing I like to see is maybe more skills to learn or more things to discover like a new city with new organizations. Something like that will make people forget issues like favor limits and case limits for a while. With more organizations though you will need more skills to add and also enemy organizations so it won't be easy and will take time.

Maybe a learnable skill is forced information, when someone is clammed up permantently, this skill will offer you a chance to unclam them a third time. Another version of this for charm might be Perfect Face ( I know it sounds lame, someone can come up with something better then use that) so that charming people have their own version. Also an extra smart skill could be that you could use the crime lab 3 times a day to help people instead of once a day (Super Interpreter or something like that).

We are all use to the limits set forth. Traveling from city to city shouldn't be limited because in life it is not limited except by how much money you can afford. Since the game makes you pay, I think that is enough and shouldn't even cost toward your case load.

I hope my suggestions are decent, figured maybe they see things from a different point of view. Growth in a good game like this is good, but sometimes you have to think if some ideas might take from the fun the game currently is or actually make it better. Too much of a good thing can be bad, too little can be annoying.

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cfm
Nomad

Nov-28-2005 16:21

Glenn, I love your attitude about not changing things!!

There is a skill for unclamming, please don't make me spell it, it is offered by the Cirle of Light and starts with an "S". I like to call it blackmaling. :) The problem with it is that it doesn't always work, even in full smart gear.

As far as adding new cities go, we are all game! But I highly doubt it will distract from the current onslaught of new ideas. All the cities, aside from New York, and half of the factions are still rather new as it is, added in Feb. of this year. And they have only made minds wander and wish for more!! :D

Poor Ben! We are just never satisfied!

*hates the idea of favor limits and case accumulation on so many fronts*

Chelsea Bando
Chelsea Bando
Well-Connected

Nov-28-2005 22:48

I had no idea how recent those changes were! I thought factions and other cities were at least a year old.

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Nomad

Nov-29-2005 07:07

Just for fun I dug up an old thread that shows our anticipation when teased with news of the new changes that were coming. Keep in mind we had New York, and it's factions, Lucy, and that was all there was to our world at the time.

http://newyork.hypoware.com/map/cityhall/post.spy?id=3904

GlennW1979
GlennW1979

Nov-29-2005 15:17

I am wondering, did you mean Hypnotism? I went the tough route so I guess that wouldn't work too well for me. I know Pugilism will be good once I can earn it but I was just throwing some ideas around in hopes of someone creating an even better idea. One mind can accomplish anything but many minds can accomplish anything faster.

I haven't been playing this game that long, just recently found it and been hooked on it ever since. Just yesterday I thought it was weird I was playing this game while my children were sleeping and watching Matlock at the same time. Guess I am a mystery gooroo after all and never took the time to realize it. Hook on games like an old PC game called sleuth (Anyone who wants it send an e-mail to WilliamW1979@netscape.net and I will send it to them free) and board games like clue, guess mysteries always got to me because I was always a curious person and love figuring things out.

Well, if I have any more ideas that wouldn't change the game flow, I will let everyone know. Hmm, one thing that is annoying is that when doing a favor, temporarily the person you are doing the favor for should never clam up since that shop owner wants the killer caught more then anything. I thought that would seem more realistic but I know when programming that could be a challenge when you are doing a favor for a contact. Well, let me know what everyone thinks.

Oh, BTW, whoever came up with this idea for a game is a genius not only for thinking it up, but going through with it and making it a reality.

Sherlock H0lmes
Sherlock H0lmes
Well-Connected

Nov-30-2005 05:25

Or maybe he's just nuts
;-)

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Nomad

Nov-30-2005 06:43

*get's off her duff and looks up the spelling for that silly skill*

Surveillance, offered by the Triads.

As for your favor contact idea, it's been suggested time and time and again, but has been concluded that it would make the game too easy, especially for hunting.

*resolves that she needs to dig a little harder for one of those threads*

Chelsea Bando
Chelsea Bando
Well-Connected

Dec-1-2005 09:40

It would be really great if I could edit my own posts.

Miss Pym
Miss Pym

Dec-1-2005 22:03

It would be nice to be able to wipe a character history, and start over with the same name. I just tried out some false accustations with one of my characters, got my lisence revoked and I can't start up again with the same identity, very sad really but I believe I have learnt an important lesson about leaving well enough alone.

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