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Sleuth Admin
Sleuth Admin
Tale Spinner

Feb-22-2004 20:32

I have a couple of questions I'd like some feedback on. Please Answer by replying to this post.

1) Is the game fun? Really fun, kind of fun, funner than going to the dentist?

2) Can you think of anything that would make the game more fun?

3) Is the game too hard? Too easy?

Thanks
-Ben

Replies

Det.Fresh
Det.Fresh
Well-Connected

Feb-12-2005 11:16

Hey I just got a brainstorm.. This may have been suggested before but
How about put checkable boxes beside the items in the equipment locker, like the ones in an email account.. This way we could get everything we need all at one time instead of having to get it item by item.


Connor O'Toole
Connor O'Toole

Feb-12-2005 17:30

Is there a way we can sell things directly from the agency locker instead of taking things out one at a time to get rid of them?? I'm afraid to put my hat in the locker (for example) to go sell another hat and then come back and its gone because someone else from the agency decided to be helpful and sell off items too

reda
reda
Well-Connected

Feb-12-2005 18:36

try PMing eachother to decide whos in charge of the locker. Having a locker thread where u tell eachother what is ur personal outfit and whats free to sell or grab can help too.

Dark Raven
Dark Raven
Trusted Informer

Feb-17-2005 19:46

Greetings,
1 this game is ruining my life... I can't stop playing.
2. with the new expansion, it should be cool for now.
3. It is easy when I find the guilty person, hard when I can't. He !.. He ! He!

Phileas Fogg
Phileas Fogg
Well-Connected

Feb-17-2005 20:48

Regarding recent changes to faction ratings:

Having the numbers for them was good (eg Order of Socrates 15). Having defined ratings was also good (Good, Fair, Poor, etc) - having both at once doesn't seem to work....

I would suggest sticking with the Good/Fair/Great (etc) version, only. Or do others disagree?

Moonshh
Moonshh
Well-Connected

Feb-17-2005 21:16

Yes, I disagree! I want the numbers back! And I don't mind if there's another word there, too. As long as the numbers are there.

Reverend
Reverend

Feb-18-2005 18:34

I must say I like the New York field office photo!

NICE TOUCH!

Jojo
Jojo
Old Shoe

Feb-18-2005 18:35

That was me... OOPS!

Sintrinity
Sintrinity

Feb-19-2005 23:27

I didn't go thru all the list but there is only one thing I would like to see changed (I am hopelessly addicted!)

The first detective I created chose skills that had no use without the proper prior skills. It would be great for newbs like me if the ones that had prerequisites couldn't be selected somehow?

Sorry if this is a duplicate :)



Akano
Akano
Old Shoe

Feb-21-2005 08:40

I have a few ideas.
Post Office:
While I stranded myself in Delhi I bemoaned the fact that I didn't send back some equipment after a favor. It would be a cool feature if we could use the Post Office to send/receive equipment from other post offices and limiting how many items you can send in a day or putting in a certain amount of wait time for the items to be received can keep the post office from being abused(credit goes to cfmdec for that idea)

New Skills:
It seems to me that some of the new skills open the possibility of new missions, hunt tasks, or new mini-games.

Pugilism opens the possibility of Underground Fight circuits. One could be apporached by a Larry-esque character who tells them where the fights will be taking place and if they win the fight they can either choose to take their share of the pot or the information required for the hunt.

A person with Surveillance could possibly use that skill to track someones' significant other to see if they were cheating and be rewarded with a variety of comical scenarios and possibly money

And someone who uses their Underworld Connections should probably expect a visit from someone who wants their help on your cases repaid. And you'll have to do something for them or else temporarily lose your ability to call on your Underworld Connections until you do something for them

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