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Sleuth Admin
Sleuth Admin
Tale Spinner

Feb-22-2004 20:32

I have a couple of questions I'd like some feedback on. Please Answer by replying to this post.

1) Is the game fun? Really fun, kind of fun, funner than going to the dentist?

2) Can you think of anything that would make the game more fun?

3) Is the game too hard? Too easy?

Thanks
-Ben

Replies

Phoenix Burning
Phoenix Burning
Well-Connected

Sep-8-2007 20:46

I have no clue if this has been suggested or if it is possible, but it would be great if an agency could have offices in different cities. Instead of opening a new "sister" agency, it would be great to just create a separate office. In line with that, then certain case files and crime lab would be available in whichever city the agency has an office. That would be a great feature! And I would love subscribed users to have more cases per day...maybe even a subscription option for more or unlimited cases?

Xia
Xia
Lucky Stiff

Sep-10-2007 00:07

The idea about more/unlimited cases is brilliant!! I wholeheartedly agree that agencies should be a little more open. It would also be great to be able to send any agent money/gear. This would prevent having to jump between agencies to trade/sell items, to offer financial aid to a fellow agent, or to help new ideas like the lottery at sleuthtips.com to work out a little better. :)

Kesla
Kesla
Assistant Postman

Sep-11-2007 15:12

Speaking of a "quick" key for research, it would also be nice to just get the info you need from your contacts instead of having to check each suspect. The 48 hr rejoin limit also makes all the "sister" agency business tedious at times.

Lady Ruby Caplan
Lady Ruby Caplan
Well-Connected

Sep-19-2007 13:27

Arrr dis be a gem a game you got here, a weee treasurrrre. Hits da spot like yohoho and a bottle of rum.

Secret_Squirrel
Secret_Squirrel
Safety Officer

Sep-19-2007 16:47

Yarr Leddie avast ye me hearty. It be speak like a pirate day, and I'll keel haul any lan'lubber south o' the Barbados Strand that don't shake their wooden leg and wave their hook in appreciation o' Capt. Ben's doin's.

AKAs
AKAs
Well-Connected

Sep-28-2007 03:16

I think the penilty for false accusations is much to harsh, costing you 2 case of that level and double the money would mean it would not be worth guessing.

But if the penilty was not so tough you could put subties in the texts and behaviours suspects that give clues to the guilty suspect that wasn't so stated. For example I have noticed that increadibly hard cases have 5 fake/no alibis and 3-4 real, but I would never use that information to accuse or even not consult fates because I can't guarantee it.

crunchpatty
crunchpatty
Old Shoe

Sep-29-2007 00:03

Huh?

I didn't understand much of that, so I'll just say this: if you understand that it isn't worth guessing, why are you looking for a new way for the game to tell you that it isn't worth guessing? You already know that, right?

I'll admit that on some levels, this game is as intricate and complex as learning sign language from an epileptic octopus, but on another, it's just really, really simple.

WE + Fake/No alibi = Guilty
PE + Fake/No alibi = Guilty
2 WE = Guilty

Stick to that and you won't have anything to worry about.

AKAs
AKAs
Well-Connected

Oct-21-2007 13:58

It is not worth guessing i understand that it is just I have done 1186 cases and even if I don't gues and only make a mistake (click on the wrong person acidently I have done that once) 0nly 0.1% inaccuracy I don't want to doing cases just to pay larry of for a month. I don't know how much it costs at my level but nothing is cheap in this game.


What i am saying is that the pelaty is so high that you can't even read stuff into the game, I can do a level 1000 (made up example) times see that there are only ever been 5 no ablibis suspects in the level but I cannot ever use it to imply a guilty because the price is too high. That is not guessing. If I get a 3 false accusation at this level I will probably quit and not come back in discust.

If the price of failure was lower you could make plot twists have sutle meanings that people could work out, at the moment no matter how much I read it unless an admin says to me this means X I cannot assume it.




AKAs
AKAs
Well-Connected

Oct-21-2007 14:04

I short it may allow the twists to mean something, at the moment I don't even bother reading them anymore.

crunchpatty
crunchpatty
Old Shoe

Oct-22-2007 01:17

I much prefer the "in short" version.

You are saying that if this was a different game, the twists could mean something more than they do now. And, you're saying that you are never more than three feet away from a calculator.

Thanks, by the way, for copy-pasting that whole thing and sending it to me in a PM. Seeing it twice was absolutely helpful.

There are a number of threads that are very clear about telling people not to make assumptions, so any false accusations you've made while chasing rainbows with finger-epilepsy remain your own responsibility. As well, there are a number of things you can feel safe assuming in the game, without verification from an admin. One of them actually involves the twists.

Have fun digging through threads.

WE + Fake/No alibi = Guilty
PE + Fake/No alibi = Guilty
2 WE = Guilty



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