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Sleuth Admin
Sleuth Admin
Tale Spinner

Feb-22-2004 20:32

I have a couple of questions I'd like some feedback on. Please Answer by replying to this post.

1) Is the game fun? Really fun, kind of fun, funner than going to the dentist?

2) Can you think of anything that would make the game more fun?

3) Is the game too hard? Too easy?

Thanks
-Ben

Replies

Samantha Holmes
Samantha Holmes

Oct-28-2004 12:50

3. I think the game is pretty evenly proportioned to the level of difficulty you play on.
I just wanted to let you know, Ben, that this game rocks and I enjoy playing it alot. :)

Coppertop0610
Coppertop0610

Oct-28-2004 14:48

Ben- question. Is there any way (and I'm sure someone has asked this, but I don't remember the answer) to provide in the agencies a way to see who open what cases in the files? Either in the Case screen- the way it does when you're doing a favor for someone in town, instead of Favor For Tailor, it could read, Coppertop's File (just for our memory's sake). Or maybe something the agency clerk could show us?

Sleuth Admin
Sleuth Admin
Tale Spinner

Oct-28-2004 17:28

It already shows who stored the file. Do you want that to be the first column displayed? Or are you asking to track the inital detective who started the case? If that's the case, you'll need to do that yourself in the "Notes" field.

downritenaughti
downritenaughti

Oct-28-2004 21:34

hiya...
1) totally addicted
2) wishes we cud have live chat page if help is needed immediately or just to get to know ppl in here :)
3) wishes i cud strangle person i falsely acuse so i felt beta weeeeeeeeeeee just a thut!

Faeryshan
Faeryshan
Old Shoe

Oct-29-2004 05:58

I know that we can see who stored the case in the notes field up until we actually open the case, and people, myself definitely included, tend to forget the name of the person who stored the case. I was just wondering if there was any way to still see the notes AFTER we've opened a file?

Moonshh
Moonshh
Well-Connected

Oct-29-2004 09:27

Yes! We want this feature! Mark a case permanently with the person who opened it originally. An agency would want to keep track to know what agent was the original contact with the client, right?

I wouldn't mind if we had to pay for this feature with money or even skill points might be better - buy a skill like "Advanced Record Keeping," or something, and let the casefile always show the results of research once it's been done, the person who opened the case originally, and the faction impact if any, or now the Larry involvement, too!

Madame TBird
Madame TBird
Well-Connected

Nov-4-2004 23:02

I think this game is great. It is really addictive too. Why do you have to suscribe to join an agency now? I've been working so hard to get my money up to start an agency only too discover today that I have to suscribe. That's crummy.

Delvin
Delvin
Well-Connected

Nov-4-2004 23:57

This is not a charity project. All subsribers WORKED very hard to get their money too. Who's gonna if there is no difference between subsribers and non-subsribers. You mentioned the game is "great". Well, obviously this "great" game is not even worth US$4 to you.

Sleuth Admin
Sleuth Admin
Tale Spinner

Nov-5-2004 09:20

Although Devlin is correct in the reasons, I think his tone was a little harsh.

I'm very happy to have non paying subscribers around to play. Having a big diverse community of players is a great thing for the game, and there are lots of people who have stuck around for many months, playing their three mysteries a day and contributing to the growth of Sleuth.

However, running Sleuth is expensive. Close to a thousand people a day play the game for an average of 20 minutes. That's a considerable amount of traffic. Providing adequate bandwidth, and hardware to handle all that traffic has not been cheap. The time I spend working on the game is essentially donated, but other than that, Sleuth needs to pay it's own way, and subscription fees make up the vast majority of the money that Sleuth brings in.




Delvin
Delvin
Well-Connected

Nov-5-2004 10:30

My apologies. yes, it did "sound" harsh, now that i read it. the problem with text is we can't really tell the tone. :) It was not meant to be offensive to anyone. Sorry again.

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