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Automated Sleuth Helper complete!
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Pidgeot
Pidgeot

Jan-30-2007 12:13

Hello, fellow Sleuths!

Over the last two months, I've been working on a brand new Sleuth helper. You might not think that sounds all that special - after all, great helpers are already available - but what makes this one different is that it's automated!

What it does is monitor your progress in the game, and extract relevant information from the pages. The information is stored and analyzed, in order to help you determine who did it, and who didn't.

It's heavily inspired by Evita's JavaScript-based Sleuth Helper, so a special "thank you" goes out there.

The application is made with Delphi 2005, and should run on any machine with Windows NT/98/ME/2K/XP/Vista and Internet Explorer 4 or later. Additionally, source code is included (ZLib license) in case someone wants to port it to another platform and/or language (such as Java).

The program can be downloaded from http://download.birdiesoft.dk/SleuthHelper.exe (330 KB), and a screenshot of the program can be seen at http://download.birdiesoft.dk/sleuth_helper.png.

Please take a look at the help file before using the program (it's very short), so you are familiar with how the program works.

(Disclaimer: The application depends heavily on the current structure of the game pages, and changes to this may break the program. Although the application is designed in such a way that it should fail entirely if something goes wrong, this cannot be guaranteed. Use of this program is entirely at your own risk, and any cases lost because of errors in the program should not be blamed on the program or the author.)

Replies

David Adams
David Adams
Red-Nosed

Sep-6-2007 14:24

Regardless of which helper you use, they ALL cannot replace the gray matter you have between your ears. USE IT, people. Double check your evidence on the Case page BEFORE you accuse EVERY time.

I've had almost instanteaneous instances of this helper lighting up on a suspect out of the blue and saying he/she's guilty. So far, it's been right. Doesn't mean I don't double check.

Computers can only do so much of the work for us, regardless of how much we'd like to have it be otherwise....:-/

Pidgeot
Pidgeot

Sep-7-2007 02:28

Completely true, David - it is, after all, a HELPER, not a solver.

If you doublechecked its deductions *by hand*, and wound up at the same result (that is, you'd matched the PE in-game, and you knew his alibi was fake), then odds are you simply accused the wrong suspect (possibly due to similar-looking names?). Though it could, theoretically, also be a problem on the server, that is not very likely - other people would most likely have experienced the same problem.

However, please remember that such errors can corrupt the internal state, causing it to make incorrect deductions. They're usually caused by moving to the next page before the helper picks up on any info it can gather. It's a good idea to restart the helper if you get one.

For v1.15, due in a few days, I've made the title bar indicate when the helper is waiting to parse the data, so you're less likely to accidentally move too quickly.

Adonis Parker
Adonis Parker

Sep-7-2007 10:13

Alright thanks.
FYI Dave, I still do the notepad thingy, especially in favors. :P

I think it's a one-off though. No problems since the incident.
Thanks Pidgeot.

Adonis Parker
Adonis Parker

Sep-8-2007 01:33

Check this out.
http://img474.imageshack.us/img474/9075/bugsd8.png

Definitely a bug. :P
I took a screenshot this time.

Pidgeot
Pidgeot

Sep-8-2007 04:35

Indeed it is, though I'm not certain what would cause this. I'm assuming it's something I introduced in v1.14, though, considering no one has experienced it before, so I'll doublecheck my changes.

Do you remember what you were doing when it suddenly decided no one could be guilty, and that the heavy footprint didn't match anyone? That might help me find out what causes this to occur.

Cornelius Sledge
Cornelius Sledge

Sep-8-2007 04:39

I've had a similar thing happen once after visiting a suspect and having the page time out twice. When the page finally got loaded, the helper registered the suspect with wrong characteristics (IE straight hair instead of curly).

I think the helper will only check characteristics once (which makes sense since characteristics never change). If characteristics were refreshed every time a suspect was visited or checked out on the case page, then maybe glitches like this could more easily be countermanded. I have no idea what kind of havoc a suspect changing characteristics mid-case would wreak on the rest of the logic though.

Adonis Parker
Adonis Parker

Sep-8-2007 05:11

^ Cornelius that's it. :P

My contact was the Tailor and I was checking out PEs and the footprints were the one turning green. :P Then after the last no match, the whole thing went The Hulk.

lilangel
lilangel
Sleuth About Town

Sep-12-2007 01:23

(just a bump) I haven't had any problems lately, and you may need to check to see if you have all the suspects... or redouble check something.

Dave Von Wave
Dave Von Wave
Well-Connected

Sep-12-2007 09:04

For v1.15 would it be too out of place to have a menu item that goes through a list of suspects with a PE until it got "Yes, this belongs to ###"

I mean something you would use with a contact to get a quick answer from them. I know that this thing would be downright dangerous with a non-contact. You'd use up your questions like toiletpaper, but it's not as if it needs to check for any of the detectives info right?

AKAs
AKAs
Well-Connected

Sep-12-2007 19:50

I assume this does not run under Linux. Does it run on the Mac yet?

I haven't ported the program, however I have written my own. I have not tested it on any platform apart from ubuntu - linux (accuse does not work yet) and windows XP.

It can be found on my agencies web site.

As an answer to the previous question, my program does go through PE contacts automatically and checks to see if they are a match.








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