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Controlling Equipment Theft Part II
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Sleuth Admin
Sleuth Admin
Tale Spinner

Sep-11-2004 20:21

So, now that the clerks are in town, deligintly keeping track of all you agency members, I need to move onto actually providing your communal equipment with a little more security.

While I agree that allowing some way of designating some equipment as belonging an agency and adding additional restrictions on those items would be the ideal solution, I don't think I could put in place a workable system like that in less than 4 weeks or so. So, I'm going to consider that as a feature that will be good to add in the future, but probably not right away.

Here's what I propse doing as sort of a temporary measure. I could add a checkbox when checking in equipment that allows you to designate it as "Private". Private equipment could only be checke out by you, or by a director. Alternately, I could make it so that either Officers or Directors could remove a "Private" item that somebody else checked in.

What do you think?

1) Is it a decent idea?

2) Who, besides the person who checked in a private item, should be able to remove it? Officers and up, or just Directors?



Replies

Elsey
Elsey

Sep-14-2004 22:27

The problem with making it so that they can't resign with something more valueable than they would have earned is that it leaves the possibility of having an agency full of people with the ability to do ridiculously hard cases and incredibly hard favors. Then one or 2 people quit wearing items won on lower level favors (lab coats, seal skin coats, etc) and it becomes very hard to replace them.

Arne
Arne
Old Shoe

Sep-16-2004 15:09

I don't think the private/public designation would add much to the way we share things now - maybe make it a little more complicated. Once someone is promoted up from rookie, we have to trust them to be considerate - and they usually are - except for when they stop playing (permanently) without checking good stuff back in. Any suggestions for that?

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