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Organizing sleuth talk
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Sep-9-2004 13:46

I hope no one take offense to this suggestion, as it is certainly not meant in that way.

Would it be possible to organize sleuth talk a bit better? And split it in a sleuth talk for questions that are related for someone who hasn't figured all features of the game yet, and why certain things, are the way they are.

And sleuth talk for other stuff, for those who do understand all features of the game.

Examples of questions for those that haven't figured out the game yet.
1. Why does a suspect clam up, and what do I do?
2. The client does not have an accuse button.
3. What skill should I get next.
4. How many suspects are there on really hard.
5. Where can I find the order of the socrates.

I am not sure if others have the same problem. But I really am looking for the interesting stuff (like ideas about game improvements), but have to click through all those other questions.

If I have offended anyone, I apologize. However, one piece of advise, part of the fun in this figuring it out....
(I personally wish I could go back to that.)


Dr. Falco Maltese
Dr. Falco Maltese

Sep-11-2004 20:18

If you are in an agency with access to the equipment locker, it is useful to put on the "smarts" enhancing gear before you search the crime scene. This will enable you to use your evidence finding skills at their highest capacity.

I no longer ask the townspeople what they know about the case, as this information has resulted only in more clicking, never any information essential to solving the case.

I also know of no purpose to asking about favors during cases, but if you ask after every three you solve, you should be directed to do a favor for one of the townspeople. After several favors, one of the townspeople (and later, two) will become your contact and will never clam up on you again!

At the end of favors, with a correct solve, you receive an interesting accessory rather than money. Also in a favor, as there is no client, all suspects on the list have a motive, unlike in regular cases where you have to be sure to get a motive for your client (or a true alibi).

Research works for a fake alibi as well as no alibi.

Bribes are sometimes quite useful - don't knock 'em! It's way to get one more (and only one more) answer out of a clammed townsperson, which can make the difference between solving a case and not solving it.

Hope this is helpful!

Ceana Craig
Ceana Craig

Sep-12-2004 03:38

Wish I'd thought of that last night! ACK!! Had one suspect, who gave me one more, who clammed-up after the alibi. ::sigh::

I actually use the info from the townspeople to direct me to the persons I should ask if they have reason to suspect so-and-so. If someone tells me that x thinks they know who the killer is, I go back and ask x about the people they fingered who haven't a pat alibi or my 2-3 remaining suspects. If someone says y didn't see or hear anything suspicious, I can usually bet that some of my forensic evidence belongs to y, because y was a witness and they may be next, so I'd better scootch over to y and do some more verbal probing.

The bribes are fantastic for getting that 1 more yea or nah on forensic evidence. That is when I think they can be indispensible. (pardon my spelling - I'm a bit dyslexic, hence extensive note-taking. hehehe)

Your info is a great help!! Thank you Dr. And I didn't even have to dirty your couch. ::grin::


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