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Question about stats on the high score board
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Zanjana
Zanjana
Washed Up Punter

Nov-10-2006 17:12

I was just perusing the weekly high scorers (wow! you guys are amazing...) and was wondering just how it is possible to complete so many cases (200+!) in one week. By my count, 7X12 is 84, plus maybe another 4 favors per day - that still only makes 112, if you solved everything. Where are the other 100+ cases coming from?

Replies

BadAss
BadAss
Charioteer

Nov-12-2006 12:22

If we speak about ethics.....


everything that isn't made impossible should be considered ethical (besides hacking of course). all talk about the "spirit" of the game is highly subjective and therefor babblish.

Lady Ruby Caplan
Lady Ruby Caplan
Well-Connected

Nov-12-2006 14:59

There is a lot on this thread, from both sides, that I agree with.
I think the one clear thing here is the lack of rules and guidelines.

In other games, the maker/creators are very clear on what is and what isn't allowed.
NOW> I am NOT saying anyone has done anything wrong, there is enough debate here already.
My point is that clear guidelines or rules would have prevented this situation and many others.


Secret_Squirrel
Secret_Squirrel
Safety Officer

Nov-12-2006 15:03

One thing I've noticed since I got up this morning and started reading "all of this" & PM's - I'm certainly not going to add tho the general debate - is that the one thing this game really lacks is clearly stated and defined rules.

I bet if I asked most of the Director's of Agencies they couldn't find for me where Ben has written the 2 subs per player per Agency rule? I bet they couldn't find the 24 rule about switching agencies either?

Nearly all of this would never have happened if we all knew where we stood, instead of going on hearsay and innuendo, instead of going with unwritten rules and moral codes, that exist for some and not for others.

People could get excited as they like, but if a player could point to the rules and say 'hey, look it's there in black and white' no-one would have a rejoinder except to complain about the 'rule' and not about the 'person'.

And if someone was to say that's why they like Sleuth because of the unwritten code of honour, well take a look around "We aint in Kansas anymore Toto"...

Ben I'd like a Games Rules Board.

(apologies if there is one and I've just never noviced it...)

Secret_Squirrel
Secret_Squirrel
Safety Officer

Nov-12-2006 15:04

lol yeah what she said!

R Anstett
R Anstett

Nov-12-2006 15:20

Just in case Chron reads this before leaving.

I am happy that Jas got a contact, I am in the middle of testing to see if the information you gave out publicly works or if there is something else that needs to be done. As far as I am concerned the jury is still out on that.

I did not say I knew everything in anyone's heart or mind.

I have been just as much reviled at time in the community as you seem to feel you are now. I have never said I would walk away because people did not like the way I play the game.

I follow the rules we have, and the rest of the "community traditions" are just that. Traditions. Things change, and the community grows. There needs to be agents of change in any community. They are often not looked upon kindly, but they are needed.

Zanjana
Zanjana
Washed Up Punter

Nov-12-2006 20:39

I feel compelled to say something here, since I so naively began this thread just a couple of days ago. I had NO IDEA that such strong opinions ran so deep on this topic, and merely asked the question because I was puzzled by what I saw when looking at high scores.

Personally, I am not here to rack up high numbers. I found a game I think is fun, and, quite by chance, found a kind community of strangers. The high scores were merely interesting, and puzzling, to me.

Seems to me that the simplest thing would just be to eliminate them altogether. If we're here for the enjoyment of it, the thrill of the hunt and the excitement of solving cases, then none of us need those numbers at all. Particularly those who have sought to increase a single detective's experience beyond what might reasonably be expected under the tacitly understood rules of the game.

It was only a question, borne of ignorance. I think I know more now than I ever could have imagined! I am sorry that I asked a question that could have, even indirectly, resulted in the retirement of detectives and the dissolving of an agency. From what I have read on other boards, there are bigger issues at play there.

I will continue to do my 12 cases a day, helping my agency as much as I can within those parameters. I think my days of checking the high score board are over... :)

Tz_BG
Tz_BG
Well-Connected

Nov-12-2006 21:24

Zanjana - Don't apologize for asking a question. You aren't going to learn how certain things work without asking. You had no way of knowing the way the conversation would develop but fear of how it will go should not stop the question.

Secret_Squirrel - You would lose your bet. woody2 at least knows where to find where Ben posted the info (and now so do I :), though I think that a clearer spot than a thread from 2005 would be helpful. woody2 posted the following:

check this link about no. of agent controlled by a single person http://noir.playsleuth.com/map/cityhall/post.spy?id=3794&first_record=33971

Solve A Lot2
Solve A Lot2
Assistant Postman

Nov-12-2006 21:28

Tz_BG, I agree with your comment to Zanjana. Well said.

Unfortunately, in Sleuth people love to debate the most ridiculous topics.
They always seem to stray from the real issue.

LuVeLy K
LuVeLy K
Well-Connected

Nov-13-2006 00:21

Fortunately, debate solves problems and also deters them. Perhaps if this very excellent question was asked earlier, we would not have lost our Top Sleuther and active community member,as well as an excellent agency.

jstkdn
jstkdn
Well-Connected

Nov-13-2006 09:54

The idea for rules and a code of conduct has been raised several times. But all turned in to a debacle and angriness.

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