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Skills Points
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Elsey
Elsey

Sep-2-2004 11:26

I'm sure there are many others out there like me, with skills points that are now useless. Is there any way we could find a new use for these? I currently own every single skill that is offered (not because i need them all, but because i got bored looking at my "unspent skill points" grow). I even have 25 more that I can't use. I did like it when the new ones came out through the Faction leaders, but I know that if our detectives gain too many skills the game will be pointless random clicking.
Sooo... is there something else we can do with them? Like trading them in for new cool features for the agency or something? Just a thought......

Replies

Clarice Starling
Clarice Starling

Sep-2-2004 12:09

Elsey - I'm not as advanced in the game as you, but I have the same "fear." I have all but 3 or 4 of the skills I want so if I keep playing every day, I'll have them all soon enough. I'm hoping that maybe Ben will eventually add a couple more levels of difficulty that might require additional new skills. (maybe going undercover to gather more info or analyzing blood). Then we'll have a desire and use for more skill points.

jennyj27
jennyj27

Sep-3-2004 08:11

i like your idea of for new skills. I am addicted to csi, so i think it would be cool to have some more crime scene stuff

Chronestrian
Chronestrian

Sep-3-2004 09:20

I've always thought that cigar & cigarette ashes would be a nice addition to the cases.

Fonzie
Fonzie

Sep-3-2004 15:37

but you'd still have to think of the time setting, this game is set in the early 20th century

castamir
castamir

Sep-3-2004 16:35

Smoking/NonSmoking is still possible.
Tabaco ashes are pretty easy to identify, even if you can't do as Sherlock Homes did and just my looking and smelling it know exactly which kind of tabaco that was.
It is also possible to notice if someone was a smoker. Nicotine stains on the fingers, perhaps. Others things come in mind too.


Clarice Starling
Clarice Starling

Sep-3-2004 20:53

Maybe one of our 'skills' could be purchasing a formula for truth serum. If Ben adds additional levels of difficulty (with 12 or 13 suspects), it could be used to rule out a suspect who doesn't have an alibi.

Clarice Starling
Clarice Starling

Sep-4-2004 22:13

Another thought on keeping the game from getting stale when experienced detectives have a surplus of skill points and nothing to spend them on ...

When I first starting playing Sleuth, I remember the first time I got a screen with a warning (gun shot, thrown knife, maniacal warning, etc.) with the option of quitting the case or continuing. I actually wondered if I could get injured or killed if I chose to continue the case.

What if we actually COULD get injured if we chose to continue the case? When we receive a warning screen, we would face the possibility of being hit over the head with a lead pipe or the butt of a gun. When we awoke, we could still continue the case but we're now suffering from partial amnesia. We've forgotten one of our skills?

We would have to "regain" our memory of the skill by purchasing it again. Since we'd already "learned" the skill once, the second purchase price would be cheaper. I think this would keep the game fresher after detectives buy all of the skills.

Dr. Falco Maltese
Dr. Falco Maltese
Well-Connected

Sep-5-2004 01:07

Clarice, I like the way you are thinking....interesting possibilities!

Elsey
Elsey

Sep-16-2004 23:00

Ok, this is getting silly, I have 50 unspent points. I want to buy things! I'm a girl, I like shopping. I have money burning a hole in my pocket. Wait, no, scratch that, I have skill points burning a hole in my head!

reda
reda
Well-Connected

Sep-17-2004 16:37

lol elsey! i hear you!

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