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Arch Villain League
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Serges
Serges
Vigilante

Oct-3-2006 12:26

Registration is NOW being accepted for the October 10th beta test of the Dart Leagues in the AVL ("Arch Villain League").

I need 36 volunteers total to test everything, with the following stipulations:

2 sets of 6 detectives from the same agency (6 Hitchhikers & 6 Sirens, for example)

4 sets of 3 detectives from the same agency (3 Omega, 3 Blood & Dagger, 3 Fat Kitten, 3 SMRT Investigations, for example)

2 sets of 3-man teams regardless of agency affiliation

6 testers who will be teamed up at random.

If you are interested in learning about the AVL or becoming a Beta-Tester, please go to:

www.liquidkourage.net/sleuth

for more information.

If you have already talked to me about being a beta-tester, please PM me for your favlidation code.

Replies

Serges
Serges
Vigilante

Oct-18-2006 12:16

Greyling:

There is a "bug" of sorts with the way the multipliers are applied, you are correct. It was much easier to write the code in that manner and ultimately *where* the multipliers go will have no bearing on either personal or team success in any way. I may "fix" it, but its pretty low priority.

There isn't a link back to the front page yet, but the AVL navigation will be revamped in the coming days to include one.

The current tiebreaker rewards the team who catches the FIRST villain. This way the tiebreaker is easy to track, both for Admin and players. As for nepotism... c'mon. :)

There has been some discussion about the multipliers in general. Logan and I have talked about this and agreed that the multipliers are a necessary part of this league; they are one of the only things that truly makes the AVDL a TEAM competition. Yes, that will undoubtedly result in more ties, but since *time* isn't a factor (tiebreaker notwithstanding) in scoring points, there are going to be ties regardless. And yes, that means that team members may be stuck "waiting" for a few days, but it is their choice to do so for the good of the team. Also, there may be fewer multipliers when we start rewarding experience points, which will be based in part on how quickly you catch a villain.

For those who think this league should award points based on *time* instead of *number of days*, the Arch Villain Racing League ("VASCAR") will do exactly that.

Breitkat
Breitkat
Pinball Amateur

Oct-18-2006 13:42

(Whoa...Head spinning in massive confusion over this whole points, time, and placement thing....)

Serges
Serges
Vigilante

Oct-20-2006 12:12

***UPDATE***

The winner's round of the first AVL beta will begin in 7 days, or Oct. 27th, at midnight server time.

The teams that are competing are:

The Good, The Bad & The Ugly vs. The Villain Squad in the Inter-agency division

Squirrel's Nuts vs. Wolf Pack in the open division


If anyone has any questions about the winner's match, please PM me.

Also, the next wave will be starting in a few weeks, after some revamping and expanding happens with the AVL site. I will update this thread as the time gets closer for anyone who is interested in getting involved in this "gamma" test.

Don't forget to register on the AVL site if you haven't done so!

Sleuthgirl Ciara
Sleuthgirl Ciara

Oct-23-2006 21:49

this sounds so fun! can i do it? I have 12 skill points ican spend?

Serges
Serges
Vigilante

Oct-23-2006 22:35

Unfortunately, Ciara, the AVL is a competition set up around the recent Arch Villain addition to Sleuth. As of right now the only way to attempt an Arch Villain Hunt is to be a subscribed detective with over 100,000 xp. Please be sure to check us out when you subscribe and gain some more experience though!

*** 4 days to the winner's round ***

Serges
Serges
Vigilante

Oct-26-2006 13:02

***UPDATE***

Winner's round is scheduled to start at the next server flip, so anyone competing is reminded to finish any hunt they are currently in and prepare for the next one.

PLEASE NOTE: there are 2 rule changes being implemented as of this round of competition:

1) Teams will NO LONGER automatically lose if a member fails a hunt. Now, victory is determined by the team with the fewest failures, then by points, then by first to capture a villain.

2) The points system has changed slightly. Instead of the 2x/3x multipliers for finishing on the same day, it now works as follows:
The 2nd person to finish on a certain day receives the next day's points as well.
The 3rd person to finish on a certain day receives the next 2 day's points as well.

For example:
Jack Daniels finishes his hunt on day 4, which is worth 11 points.
Jim Beam also finishes on day 4, which is worth 20 points (11+9).
Johnny Walker also finishes on day 4, which is worth 27 points (11+9+7).

Note that this point system WILL work for negative points as well, so some strategy needs to come into play should a team get into that situation.

I will be in chat most of the day (www.sleuthchat.com) as I work on some more AVL features, so if you have any questions, talk to me there or PM me.

AndreaX
AndreaX
Thespian

Oct-26-2006 18:50

What can I say?

Let's get ready to rumble.

Paranoid_Android
Paranoid_Android
Story Teller

Oct-26-2006 19:18

lol hell I'd just worked out the last point scoring system... :)

'Bring it' X...

Serges
Serges
Vigilante

Oct-27-2006 00:07

The winner's round is now LIVE. Good luck to the 4 teams battling for supremacy in their division!

Oh, and there will be prizes to the winners.............. :)

R Anstett
R Anstett

Nov-1-2006 09:31

Congrats to Squirrel's Nuts for the win in the final AVL hunt.

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