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Big Stinking Sack O' Ideas
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Serges
Serges
Vigilante

Sep-7-2006 17:57

***DISCLAIMER***

I know Sleuth just undertook a HUGE expansion 2 weeks ago. This is by no means whining or complaining.

I just happened to be rolling around ideas in my head recently about things that would make Sleuthville even better.

1.) Slight modification to the travel system for Villain hunts. Currently, it takes X amount of cases to travel to a new city. If you do not have X cases left, you can't go. Pretty good system, except in the case of Villain hunts. Hypothetically, one could have 25% of one's caseload available for the day (3 cases out of 12) and not be able to do anything at all case-wise because the next leg of the hunt is in a 4-turn-travel city. Those 3 cases become completely useless. I suggest that the travel system change slightly, so that a detective can use their remaining cases to initiate travel, and the travel completes upon server reset, with the remainder automatically subtracted from that day's caseload. The only real addition would have to be a Ship/Train page where the detective is essentially in limbo for the rest of the day.

2.) Villain-counter for agencies. Similar to the areas where you can see how many treasures an agency has collected. Either count hunts for the agency a detective is a member of at the time of completion, or have a running total of all villains caught by all current agency members.

3.) A new useful "twist". This twist would involve a Larry-the-toe-type character, who would offer to put in a "good word" with a random townie if you solve the case. This "good word" is optional at end of case, and results in the next available favor going to that townie. An interesting shake-up for treasure hunts, plus an extra useful twist... (Continued)

Replies

Serges
Serges
Vigilante

Sep-8-2006 00:41

Tollo, I don't want the bonus case concept to end up that complicated, I was just offering several different methods of integration.

Because god knows we all need something else to micro-manage in this game :)

sushi kitty
sushi kitty

Sep-8-2006 00:52

interesting ideas, in favor of exploring a travel modification, as well. i hate it when the numbers don't add up.

i LUV ponies! cuz basashi tastes so good!

sushi kitty
sushi kitty

Sep-8-2006 00:52


"My little buttercup has the sweetest smile
Dear little buttercup, won't you stay awhile
Come with me where moonbeams paint the sky
And you and I might linger in the sweet by and by..."

Serena Siren
Serena Siren
Well-Connected

Sep-8-2006 01:18

Why do you build me up (build me up) Buttercup, baby
Just to let me down (let me down) and mess me around
And then worst of all (worst of all) you never call, baby
When you say you will (say you will) but I love you still
I need you (I need you) more than anyone, darlin'
You know that I have from the start
So build me up (build me up) Buttercup, don't break my heart

Does her best Veruca Salt impersonation: "But Ben, I want a pony /NOW/!"


crunchpatty
crunchpatty
Old Shoe

Sep-8-2006 01:28

haha sooosh, I learned it thusly:

My little buttercup has the sweetest smile *fake weak-kneed half-swoon*
My little buttercup, won't you stay a while *again with the swoon*
You and I could settle down in a cottage built for two...OH
DEAR little buttercup, SWEET little buttercup
I love you.

badaboom.

Serges
Serges
Vigilante

Sep-8-2006 01:36

I ask for a pony and we get way off-topic.

Note to self... PM Ben for all future pony-related requests :)

tollo
tollo
Old Shoe

Sep-8-2006 02:05

serges, I guess I didn´t understand your bonus case idea that well, but the general idea is not bad either.
I think it´s fun that people post their ideas. It´s fun to think "what if..."
Maybe Ben will hear some of them......

yoyofoshow
yoyofoshow
Old Shoe

Sep-8-2006 02:10

An inbox/outbox system would also be cool

biggie528
biggie528
Lucky Stiff

Sep-8-2006 04:07

yeah really Serges, you should know better than to mention a pony on a board full of adults ;)

I like your ideas about the leftover cases, at least we should have option of doing something with them as opposed to just wasting, maybe they can be used to replenish some money or something? (hunting is getting expensive)

R Anstett
R Anstett

Sep-8-2006 06:24

To try to bring this back on topic.

I have to disagree with the idea of the cases working to partially travel. One of the key balancing points for Villain Hunts (VH) is that everyone has the same number of cases per day to accomplish the same goal. If you break up the cases across multiple days then it makes the random element of the VH less relevant (hard to not spoil). In Serges example I effectively get 3 extra cases the second day, wether used for travel or solving. I think one thing that could affect this idea of Serges is an 'expert travelers kit' where you get a bigger reduction in case cost for traveling.

And sorry but the bonus case idea would get out of hand so quickly. In one week alone that is ~210 (at the 4-1 ratio) cases in a large agency. I would offer the idea of some sort of bonus case being an extra favor that detectives earn at some random-like occurance. It rewards those who are actively doing cases, and is equal for non-agency detectives.



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