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Adding new Factions
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R Anstett
R Anstett

May-24-2006 17:14

In the interest of keeping it to a seperate disussion from the new city thread lets start a thread on the new factions people would like to see.

For clarification this is just a wish list for what people are suggesting for new additions, nothing in this thread is currently in the works.

But we can always dream, Sleuth Admin is like Santa if you really believe you might find a nice present left for you.


In the new cities thread several places have been proposed. If there are any new cities added the following is presumed to occur:

2 new cities = existing factions expand in the number of cities they are resident in.

4 new cites = 6 new factions, each presumed to be teaching a new skill

So what factions and what skills are you dreaming of?

Replies

Della Devine
Della Devine
Well-Connected

Jun-12-2006 20:21

Don't get me wrong. :) I like the rough idea itself, but I think it needs much more thought so that it would not make things too easy or only easier for a few.
Your suggestion, Serena, would indeed make it interesting. Something where chance and luck would come in to play rather than it being a monetary issue.

Serena Siren
Serena Siren
Well-Connected

Jun-13-2006 00:51

Yeah, that was what I was going for -- another skill with some luck based behind it...That suggestion is very rough, but I do love Ran's idea of another hunt based skill, and I'm trying to think of a way to keep the general idea but add a randomness to it LOL.

Because you are right about the money thing...Money isn't as big an issue for large/older agencies, and doing a graduated thing like with Shady would end up negating the reward for completing the hunt.



R Anstett
R Anstett

Jun-13-2006 09:32

Good points on the younger versus older agency and funding.

The randomness is right in line with many of the other skills we have now also, so having two or three possible names rather than the one makes good sense.

Maybe if it is kicked around more it will fall into shape.

jroepel
jroepel
Con Artist

Jun-19-2006 03:49

i like the 1.Knights Templar-either toughness bonus- or bribery skill (worlds first bankers) 2.Hashassins (toughness)-instant interrogation no clamming, 3.maybe a nod to Freemasonry don't know the skill.

Detective Smart Ass
Detective Smart Ass

Jun-23-2006 13:57



Hollywood, CA

Faction: Executive Producers Guild

Can't think of a good skill right now...lol



Rhiemma Moon
Rhiemma Moon
Well-Connected

Jun-23-2006 14:01

LOL Fasttalking *grin*

biggie528
biggie528
Lucky Stiff

Jun-25-2006 18:40

LMAO scientology LMAO

jroepel
jroepel
Con Artist

Jun-26-2006 03:54

Maybe an expansion on the Children of Thought sub group of the Order Of Socrates. I see that they keep popping up as a twist, but it would be cool to see them as a real feature in the game.


Christy0116
Christy0116

Jun-26-2006 08:04

I like the Knights Templar idea. A skill idea could be historical artifact(s). Either one or a few each costing more. These artifacts could give the player a special skill related to the artifact. i.e. A piece of wood from Noah's ark could allow the player to "sail back" in time to pick up one extra case per day or week. Lots of possibilities.

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