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judge o' character/success rate weirdness
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crunchpatty
crunchpatty
Old Shoe

Apr-18-2006 01:39

no audience, 'judge o' character' is not some irish guy with a gavel and a robe.

What I'm wondering is this (by wondering, I mean its making me nuts..yay subtlety gene):

how is it possible that in the same case you can try to interrogate witness/suspect A successfully when the judge of character skill has reported that the chance of success is 59, while trying the same trick on witness/suspect B can fail even though the chance of success is higher?

Don't get me wrong...it normally works. But in those instances when it doesn't, I'm all 'what the hell?'

Comments? Suggestions? Bueller? Bueller?



Replies

R Anstett
R Anstett

Jan-29-2012 15:26

One reason for scores over 100% is that we only see one side of the game mechanic.

50% base chance
+25% skill bonus
+45% equipment bonus

for 120% listed chance

Unseen by the player (using these for example purpose only)

-25% based on toughness of case
-15% added randomly per suspect (Could be +15 or any number)

So total score that the game checks against is +90%

So yes to Eden there are conditional affects that effect your success rate.

Eden Zweig
Eden Zweig
Nomad

Mar-9-2012 11:02

Thank you for the replies. I thought I wouldn't get any.

R Ansttett, that's it, I guess. That explains it. Still, there's no way for us to figure out how much it really affects the case except playing long enough to have an idea, I suppose.

So the max. success rate one comes across is the known lower bound for "unseen conditional factor"(varies with each suspect, I know).

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