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cfm
cfm
Nomad

Apr-9-2006 22:34
(sticky post)


WARNING GAME SPOILER!!

If you wish to enjoy the adventure of figuring out this game on your own, DO NOT read the rest of this post.

If you are too lazy to read through a page or two of threads to see if your question has already been asked a zillion times, then PLEASE read this first!

Welcome to Sleuth, and your new addiction.  There is no cure, so just accept it and enjoy it! Here are a few tips and hints that you should find helpful, and are among the FAQ of the newbie boards.

First, a great place to FIND ANSWERS and cool history threads about Sleuth is in the Moderator Picks Board. The Mods have picked out their favorite bits and made them easy to find. In addition to personal favorites, try looking over the Newbie FAQ. This can be found on the bottom of most pages as a tiny little grey link. Also the Help file at the upper right of most screens is packed with little useful tidbits.

HOW DO I SOLVE a case? First off…we recommend that you try the tutorial found on the front of the case page. It won’t count against your daily caseload, and it will give you an idea of how the game works. It’s not set up to walk you through the most efficient course through the game, but to show you how the game works, leaving you to find your own strategy. The following formulas will help you find your murderer.

PE+Fake/"none of your business" Alibi=guilty
WE+Fake/"none of your business" Alibi=guilty
2 WE = guilty

PE=Physical Evidence WE=Witness Evidence

Having a clammed suspect that will not give you an alibi is not the same as a fake/none alibi.

PE+WE DOES NOT = Guilty



Replies

48484848
48484848

Jul-5-2007 14:45

Thnx now to repat what i said (since that's not why it was deleted) The newbies need tips!

Ethan Murdock
Ethan Murdock

Jul-14-2007 19:08

Susan it's guaranteed that WE + no/fake alibi = guilty! Some witnesses will suspect innocents, but these guys will always have a real alibi. So in every mystery, there will be only one person with a fake (or no) alibi AND a witness against them.

TheBlackSnout
TheBlackSnout

Jul-16-2007 07:41

how do u figure the case out if the person you think is guilty has no motive? all the suspects clammed up and no one in town can tell you anything? i have PE and a fake alibi but no motive, so how can i solve the case if no one will talk?

R Anstett
R Anstett

Jul-16-2007 08:40

You need to have motive to be able to accuse so you will have to quit the case if everyone is totally clammed up.

This is why it is the traditional strategy to ask the motive question first, then ask for alibi when questioning suspects. It helps to prevent problems like this.

Lady Emerald Devon
Lady Emerald Devon
Nomad

Jul-17-2007 03:36

Doing cases lead to experience points.
Experience points lead to skill points.
Skill points lead to skills.
Skills lead to a better detective.
A better detective leads to the Dark Side.


48484848
48484848

Jul-17-2007 10:55

to the dark side? We're all good, not twisted! but your right (excpt for the dark side part) DC=XP, XP=SP, SP=S, S=BD, and BD= HC or harder cases. :)

biggie528
biggie528
Lucky Stiff

Jul-17-2007 16:28

I'm pretty sure harder cases is what brings on the Dark Side.

48484848
48484848

Jul-18-2007 13:08

nu uh, :) if that was true you'd see every high XP person go crazy. Your right (excpt for the dark side part) when it comes to harder cases you need the right skills and stargity.

Breitkat
Breitkat
Pinball Amateur

Jul-18-2007 15:07

(Looks in the mirror, then at Biggie and Lady Emerald....) 'Xactly!! ;-p

48484848
48484848

Jul-20-2007 10:44

lol

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