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New skill idea?
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Chrysalis
Chrysalis

Mar-17-2006 08:49

Verify Alibi
smart skill 12 points

This skill allows the detective to go back and re-question a suspect who has previously lied about their alibi. If successful the suspect will reveal their own motive for the crime.

eg. 'Yes I did lie but I was scared, everyone knows how much I hated the victim'

Game Mechanics:

Used one per case
Success based on smart score

Possible outcomes include:
reveal motive
give a new real alibi
give a new false alibi
clam - no further questions answered

This could be a new skill to assign that a new faction could teach.

Who knows I am 2 days old but I already know I don't like these false alibis going unchecked! Its just a thought. What do you guys think?

Replies

Dama Del Lago
Dama Del Lago
Well-Connected

Apr-1-2006 07:58

I'd like a Charm Skill which allows you to buy/sell items at a lower/higher price.

Sherlock Holms CPA
Sherlock Holms CPA

Apr-12-2006 02:27

Skill idea:

"Expert Witness"
-Charm skill-
15 pts.

Description: The ability to persuade an expert to consult with you at the crime scene about evidence in a case.

Upon visiting the crime scene for the first time, and before the specific evidence is known, a detective with the Expert Witness skill would have the option to summon one of the four physical evidence experts to visit the scene with them. Doing this would guarantee that any evidence present at the crime scene pertaining to that particular expert would be instantly categorized as to its type - straight or curly hair, right or left handwriting, male or female clothing, heavy or slim person at the scene. Additionally, evidence would have a slim chance (perhaps 10% for each relevant PE) to be instantly I.D.'d, considering the samples available for comparison (the list of suspects at the time the crime scene is visited)

Perhaps the twist could be added that if no evidence of that expert's type ends up being present at the scene, the detective would have to pay an amount equal to the bribe amount at that difficulty level because the expert would say that the detective "wasted their time."

Horace Locke
Horace Locke

Apr-12-2006 15:45

"It isnt a rediculous secret. If you want to know what it is, then work on getting to the top with a faction. That is the fun of it, finding out for yourself. ;) "

How do you get to the top of a faction AND can you get "little jobs" every day?

R Anstett
R Anstett

Apr-12-2006 18:14

Yes you can make it there if you want to work it.

You just need a positive standing with a faction. Then do the little jobs for them every day. That will push you up near the top in a few days.

The highest is normally about 40 or so, so 3 points each day less than two weeks. And in doing your cases the twist can boost you up another notch or two each day if you quit any that are against your faction.

It does take work, but all good things do.

jstkdn
jstkdn
Well-Connected

Apr-13-2006 04:03

Still wants the 50 skill point return from retirement skill.

jstkdn
jstkdn
Well-Connected

Apr-13-2006 04:04

If not that, 50 skill points to cap the Shady man's rate at 500K.

jstkdn
jstkdn
Well-Connected

Apr-13-2006 04:06

I like any new skill that doesn't make the game too much easier. I especially like skills that make the game go faster.

Horace Locke
Horace Locke

Apr-13-2006 15:25

jstkdn, What kind of skill is that? The one in your first post on that string?

R Anstett, thanks for all your help, but the only requirement to be at the top of a faction to beat everybody else?

jstkdn
jstkdn
Well-Connected

Apr-13-2006 15:33

It's the Return from the Dead skill. lol

R Anstett
R Anstett

Apr-13-2006 15:39

Yes to Horace, you just have to have the most points with that faction at change over. When the clock strikes midnight the one with the most points is faction leader for that day.

Very simple and makes for good competition to reach it and keep it.

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