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New skill idea?
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Chrysalis
Chrysalis

Mar-17-2006 08:49

Verify Alibi
smart skill 12 points

This skill allows the detective to go back and re-question a suspect who has previously lied about their alibi. If successful the suspect will reveal their own motive for the crime.

eg. 'Yes I did lie but I was scared, everyone knows how much I hated the victim'

Game Mechanics:

Used one per case
Success based on smart score

Possible outcomes include:
reveal motive
give a new real alibi
give a new false alibi
clam - no further questions answered

This could be a new skill to assign that a new faction could teach.

Who knows I am 2 days old but I already know I don't like these false alibis going unchecked! Its just a thought. What do you guys think?

Replies

BadAss
BadAss
Charioteer

Mar-17-2006 11:35

Joke skill - 20 points

Loosen up your clammed up suspect or witness by being witty

Chrysalis
Chrysalis

Mar-17-2006 11:36

I just dont think any detective in their right might would let a false alibi go unchecked... they may use the knowledge that the suspect is a liar as a stratagy in forming a clonclusion. But I know for sure that if I was a detective in real life and i got a false alibi I would want to know why. Just leaving it open like that seems kinda odd to me. I dont think requestioning should always have a positive outcome... i think there should be risk involved in asking again... dont think it would make it less chalanging but maybe more realistic?

Just my view :-)

Andiyana
Andiyana
Super Steeper

Mar-17-2006 12:11

lmao, BadAss, that's the best skill idea i've heard yet.

but also... there is already a smart skill that allows you to check false alibis, maybe not exactly in the way you mean, but if you get the research skill it will eliminate one suspect with a false alibi every time.



Sleuth Admin
Sleuth Admin
Tale Spinner

Mar-17-2006 12:54

Chrysalis,

I really like the verify alibi skill idea, I'll play around with it and see if I can't make it work. It would have to be limited to one use per case, but I don't think it would be too overpowering. The cases where it would be useful would be somewhat limited.

I'm probably going to wait until I have three new skills to release at the same time: smarts, toughness and charming.

bwyk
bwyk
Well-Connected

This reply has been deleted by a Moderator

LilRach
LilRach
Well-Connected

Mar-20-2006 07:44

Could a moderator delete this last post, as it gives a hint into what the benefit is for being the head of a faction...a well kept secret.

BadAss
BadAss
Charioteer

Mar-20-2006 14:24

Come on, do we really have to keep silly about this ridiculous secret...I can think of other mysteries that add up to the charm of this game

Secret_Squirrel
Secret_Squirrel
Safety Officer

Mar-20-2006 14:40

mmm badasss, Joke Skill :) needs appropriate charm clothes though, clown nose, twirling tie, squirting flower, floppy shoes and one of those squeeze trumpets.

BadAss
BadAss
Charioteer

Mar-20-2006 14:48

Right on Squirrel!!!! Maybe that would make Big Lucy's cabaret a bit more worthwile - lol!!!

BadAss
BadAss
Charioteer

Mar-20-2006 16:46

LilRach asks...LilRach gets. Are there more privileged players to this game?

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