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Changes to agenciess
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R Anstett
R Anstett

Feb-15-2006 07:27

I think that there needs to be some changes made to how agencies work.

Agencies should serve two purposes.

One to foster community and coperation. Helping new players learn the ins and outs of the game. To make friends and have fun together.

The other is to give us teams to work together in compition. That is defined mostly by the hunts.

To help keep these two aspects in balance I think there should be one large change made to agencies.

During a treasure hunt one of two options.

a - No new detective can join the agency while there is an active hunt. This is the easist to set up from an Admin point of view. It prevents rotations to help out with hunting and will even the playing field for everyone.

b - New detectives can not participate in open hunts. This would be much more fair to everyone because it allows more active movement and recruiting. It would be problematic to implement programing wise I am sure.


I think these changes give us the community spirit of the agencies while at the same time keeping a level playing field for hunting.

Replies

Makensie Brewer
Makensie Brewer
Super Steeper

Feb-15-2006 09:10

I like option A and sounds fair :)

Makensie Brewer
Makensie Brewer
Super Steeper

Feb-15-2006 09:42

Does THAT sound more fair to everyone? I think it's a good suggestion. Keeps everyone happy, and it's more balanced.

woody2
woody2
Old Shoe

Feb-15-2006 12:24

some agencies always have hunts open how could they recruit new members and the way it is now you cant bring a favor with you when you join an agency so what real advantage do you have? other than that players games for the day

woody1
woody1
Well-Connected

Feb-15-2006 13:49

option b doesnt really make a difference as new members could just put their games in case files and others could use them to get favors for hunt anyway

Sam Average
Sam Average

Feb-16-2006 02:40

Perhaps, instead, an agency would not be allowed to invite another detective into an agency for 24hrs after a detective has been kicked or resigned from the agency (or maybe just until the next game turn).

It doesn't really slow the recruiting of detectives, but completely negates the ability to get extra favours by swapping detectives.

R Anstett
R Anstett

Feb-16-2006 06:02

No that would not.

Currently a detective uses up their cases for the day (10) by solving 5 and having 5 solved in the files. That detective is kicked out of the agency. Now a new detective is brought in to add to the favors and those 10 cases are added. Then a third is added the same way. That can generate 9 favors in just those three detectives.

A restriction on rotation does not prevent this building up of cases in the files. It becomes only a time limitation. If the agency has enough real people (no duplicate detectives) each puts in a small amount of time and favors are easier to come by. More favors equals easier hunts. More real people equals less work load.

cfm
cfm
Nomad

Feb-16-2006 06:48

*handcuffs herself to her office since this is that time she always feared, the urge to delete the whole dang board far too strong*

Jojo
Jojo
Old Shoe

Feb-16-2006 13:43

*wants to help if it's gonna happen*

Blueberry Hill
Blueberry Hill
Lucky Stiff

Feb-17-2006 07:41

So what about option B, new detectives can not participate in open hunts, combined with a limit on the number cases you can store in the case files? If your HQ supports 12 players with 5 slots for cases each (as an example), wouldn't it make sense that no more than 60 cases could be stored at any given time?

Sam Average
Sam Average

Feb-17-2006 08:28

If you were replying to me, Ran, then I think you misunderstood me.

I think my idea limits an agency to (max no. of dets.) * (max no. of cases per det.) = 120 cases per day.

If an agency is at full complement then it could solve 120 cases, it then, can not hire another detective without first booting a member detective. This is where the restriction comes into place, seeing that they wouldn't be able to fill the vacancy until the next turn when the booted detective would get a new set of cases anyway.

This won't stop an agency storing cases, but since there are 6 hunts across 4 cities at any one time I don't see this as being much of a problem.

It also won't stop agencies booting detectives in a mutli-city hunt once they have to move to the next city in order to save cases from the travel time.

But seeing as these are small advantages I sure you couldn't begrudge a more organised set of agencies of making use those tactics. Just like you couldn't begrude an agency that had opted to learn safe cracking.

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