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What skills made you go....
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R Anstett
R Anstett

Jan-24-2006 16:14

In training some of the new people for Mojo we were having the never ending discussion about skills.

We where talking about when we first used a skill what it felt like.

So for the rest of Sleuthville...

What Skill made you go "COOL!"
What Skill made you go, "oh that's it?"

Replies

BadAss
BadAss
Charioteer

Jan-24-2006 17:53

I had Lock Picking right from the start but it often proved to be handy. Research is also helpful of course and absolutely a must. I'm about to experience the effect of pugilism...

jstkdn
jstkdn
Well-Connected

Jan-24-2006 18:13

Research. I am embarassed to say research was the last skill (minus the charm skills, I am tough) I got before the multi city expansion. From day 1, I was always the most experienced agent in my agency, and I never bothered to read tips on the message board, as I really wanted to figure out stuff on my own. I always assumed it was a crap skill.

When I got the skill, I mentioned it to an agency member, you gotta get get that skill it's cool. And she nearly fell off her chair, that I never had gotten it. When I saw what the skill did, I felt really stupid for not getting it earlier.

Greyling
Greyling

Jan-25-2006 03:08

For me both awards go to the first two skills I ever got: Research and Judge of Character.

From the start Research has been my alltime favourite skill, and I was so glad I had chosen it from the very beginning :D

However, Judge of Character - *rolls eyes* - such a waste of skill points when just starting out, it's a wonder I ever managed to solve any cases. I imagined it would be this amazing skill to have, and then it just turned out to be completely useless for months - *lol*

tollo
tollo
Old Shoe

Jan-25-2006 09:03

Hum, first is either Lock Picking or Research, canīt decide. I also liked Underworld connections, on AI it made life a lot easier.
Judge of character was least liked and least used for me.

Colonel Shanty
Colonel Shanty

Jan-25-2006 09:08

Research - "WOW!"
Judge of Character - "Oh my God. Why did I buy this garbage?"

Thread Analysis - "Cool!"
Interrogation - "When do I get to use this?"

bitter_suite24
bitter_suite24
Well-Connected

Jan-25-2006 10:11

I love research and lock picking. They are both amazing skills.

I don't have judge of character with this detective, but I had it with my old one, and didn't find it very useful.

BadAss
BadAss
Charioteer

Jan-25-2006 18:21

Of all the faction skills I think pick pocketing sucks the most. That would be a waste of hard-earned skill points, unless one is so greedy to get money for every solved case.

reda
reda
Well-Connected

Jan-26-2006 05:00

I find judge of character very usefull, but it only became usefull much later in the game.
Now I really cant do without.

Makensie Brewer
Makensie Brewer
Super Steeper

Jan-26-2006 12:42

Im very greedy then :) LOL because I think it is great to get money out of the guilty client :) After that hard work and that sucker lied? heck yeah, Im taking every penny I can get from him/her!! LOL :)

BadAss
BadAss
Charioteer

Jan-26-2006 21:56

Pugilism turned out to be a substantial help in unclamming witnesses & suspects. I expected the effect would be a bit more dramatic though ("attempt to beat the crap out of him/her")

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