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Individual Hunts / Bounty Hunts
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Blaise Joshua
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May-12-2005 10:45
As an individual Sleuther, I was wondering if perhaps there could be some kind of hunt intended for agents who work alone, with any prize going to that individual agent.
I've never participated in a treasure hunt, and I'm told that as a lone agent there's not much point in me trying. I know there are a few other sole-traders out there, as well as subbed detectives who aren't part of an agency, so as a suggestion I'd like to put forward the idea.
It would open up a few interesting possibilities too, including agents within an agency competing against each other and giving agents that are members of agencies that don't participate in hunts different something to do.
As a suggestion, they could be Bounty Hunts - with the prize awarded to the first detective that hunts down and captures the fugitive.
What do you all think?
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Replies |
Blaise Joshua
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May-12-2005 14:26
It probably wouldn't work having a direct port from the treasure hunts - as Jstkdn says, there'd be no point if it went to those with the most extra agency cases anyway.
However, if something different was set-up for the individual players in which they could actively compete with others ... well I think that would be a jolly good thing : o )
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mrs.zane
Well-Connected
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May-12-2005 14:45
I was just thinking today that we need another contest!! I enjoyed the mop men contest. It would be fun to have a bounty hunt. Good idea, Blaise, and if we in agencies can't play...so be it, however when we in agencies win hunts the prizes do not go into our pockets.
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MarcusAndrew
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May-12-2005 15:52
Mop men contest!? I must admit I'm intrigued! Perhaps a bit before my time....
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Dogberta
Nomad
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May-13-2005 10:36
Last October if I recall. Ben set it up so anyone could sign up, and start a new unsubscribed character. Everybody who played got their 3 cases a day plus favor, and all their gains were tallied. At the end of the contest (it ran 6 days or a week) the sleuth with the most got an autographed copy of the book, The Mopmen, whose author was a sleuther. Now (mind like a sieve) I think it was $money rather than experience, since the idea of selling the gear you were wearing the last day was mentioned. It was fun to watch even if you didn't play. And if someone in your agency ran a character you could all root for them even if you couldn't help.
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