Sleuth Home - Message Boards - Sleuth Talk


0 0
Item Ideas
  <<First Page  |  <Previous Next>  |  Last Page>>  

Sleuth Admin
Sleuth Admin
Tale Spinner

Apr-11-2004 10:10

I'd like to add 5 to 10 new favor items to the game. I'm mostly looking for more powerful items (up to +5 bonus), but would consider adding some lower level ones.

If you have any ideas, please post them here.


Replies

Sleuth Admin
Sleuth Admin
Tale Spinner

Apr-29-2004 12:59

The game is set in 1938. Or maybe 1935. No cellphones. I'm thinking of adding a short-wave radio wristwatch, like the one Dick Tracy uses, though.

Ulysses Lear
Ulysses Lear

Apr-29-2004 13:15

Heh heh, that would be cool.

Do we get a decoder ring as well? :D

Secret Asian Man
Secret Asian Man

Apr-29-2004 22:21

Yes, I also assumed we were in the height of the Film Noir era. Hence the Tommy guns and fedoras.

I love Bess' idea for perfume! Good call. Don't mix it up with the chloroform, though.

Fujoubou
Fujoubou

Apr-30-2004 09:48

- Parfume
- finger print tools
- Book named "Detective for dummys", +1 int
- lock picking tools
- Blood testing tools (Blood type identifycator as skills)
-

Fujoubou
Fujoubou

Apr-30-2004 09:56

- Car
- motor cycle
- air pilot jacket
- doctor bag

Kay
Kay
Well-Connected

Apr-30-2004 16:15

-shoes (smart points)
-business card (agencies only)
-gloves (tough points)
-slacks (charm points)
even one better for evidence not only have hair, footprints,and thread, what about weapons found at the schene like gun casing, knife, rope, durg found in her drink.
just a few.

Secret Asian Man
Secret Asian Man

Apr-30-2004 21:40

Forensic/investigative fingerprinting has been around since the early 1900s, so a fingerprinting kit wouldn't be a bad idea.

If footwear were to be opened as a new slot, there could be different kinds.. Stileto Heels [+Charm], Leather Boots [+Tough?], Wingtips [+Charm].. not sure what footwear would make you smarter.. maybe some sensible loafers. ^_^

Here's an idea, too.. what about items that work better [or not at all] for certain genders? I strolled around in a fur coat and hat and felt rather silly.. but damn I was smooth.

~S.A.M.

Wayne Williams Jr.
Wayne Williams Jr.
Well-Connected

Apr-30-2004 23:32

Perhaps fingerprinting forensics could possibly be in their infant or pioneering stages then. It would still fit in, if it is a simple kind, not those we have today.

Sleuth Admin
Sleuth Admin
Tale Spinner

Apr-30-2004 23:58

Historically speaking, fingerprint anaylsis launched the forensic revolution in crime investigation. It actually pre-dates widespread thread and hair analysis. The reason I included those and not fingerprinting has to do more with gameplay than with chronology. I couldn't think of a similar way to handle fingerprints.

Now, I'm reluctant to add a fifth type of physical evidence. It would definitely require a lot of balancing and testing to make sure that it didn't disrupt the current relative difficulty levels, etc.

Of course, that doesn't preclude just including a fingerprinting kit as a smarts bonus item. It certainly would make a lot more sense than say, a pipe that makes you smarter or a monkey paw that makes you dumber.


Secret Asian Man
Secret Asian Man

May-1-2004 13:32

Yeah, a fifth type of evidence would cause problems. You'd need a ninth alibi character who would analyze the evidence, and a tenth to even it out. Ugh, not worth it.

In the defense of the thinking pipe and the monkey paw... Some items and situations really do make you think more clearly, proven in a lot of studies [I wish I had a link to one..]. I, for example, am so used to doing my work in my comfy desk chair that I also sit in it when I'm on the phone - I'm just more focused and relaxed there. I can see how a comforting object, such as a pipe, could have the same effect.

And don't diss the monkey paw. Its magic, it doesn't have to make sense. Thats just what happens when you bring weird stuff home from the congo.

  <<First Page  |  <Previous Next>  |  Last Page>>  

[ You must login to reply ]